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how to make an animation turn into a ragdoll for a certain action

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how to make an animation turn into a ragdoll for a certain action. I make a game similar to the game Flat zombies (this Android game). I want the enemy with animation to go, and then when it is killed by a bullet it becomes a ragdoll

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На 10.06.2020 в 18: 44, Майк на BrashMonkey сказал:

В Spriter нет функции тряпичной куклы, вы должны вручную анимировать все, поставив ключевые кадры, и он будет между ними.

Или вы можете сделать так, что при выполнении действия в construct 2, сама модель превращается в тряпичную куклу

 

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Construct 2 and 3 don't have built-in ragdoll functionality. Maybe you could use Spriter's overide feature combined with Constructs physics behavior, as in this case: https://www.youtube.com/watch?v=hVsKv3cAC_4

Please post your English translations. I thought your post was spam. Fortunately, I checked through Google translator.

 

Конструкт 2 и 3 не имеют встроенной функциональности ragdoll. Возможно, вы могли бы использовать функцию перерисовки Spriter's в сочетании с поведением физики Constructs, как в этом случае: https://www.youtube.com/watch?v=hVsKv3cAC_4

Пожалуйста, разместите ваши переводы на английский язык. Я думал, что ваш пост был спамом. К счастью, я проверил через гугл переводчик.

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