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  1. I am export frames to png. The problem I have is the already existing frames ( run, walk, jump, etc.. ) have the character starting at 125,130 in the png that is 533x460 pixels. I created the character skipping and I now want to export to 20 PNG files. Using the export animation to PNG. How can I set the offset to be 125,130 so the png's are centered to match the existing frames
  2. Hi Everyone, I'm using Spriter Pro from Steam. I'm trying to apply a Character map but the graphics look wrong when I do It. This is the entity without char map: And If I apply the char map it looks this way: The image files from the char map are exactly the same but in color. I'm making a few test to see if I can implement this before the artist makes the final art. This is the file I'm using: https://dl.dropboxusercontent.com/u/24695185/PumasSpriter.rar I'm pretty desperate because this is for a game that will be showed during the Pumas match this saturday. Thanks fo
  3. I am not sure whether or not there is a tutorial out there that can help me, but after some time searching online, I decided to ask for help from the forums. Basically, my bones do not act like I expect them to do. That is one case. In that instance, I wanted to scale down one of the bones and bring the child bones in a certain position. While that does happen, in between it does that unnecessary stretching before reaching it's final position. In another instance, I had IK locked a bone and tried to do an animation. Instead of staying relatively still, the bone got displa
  4. Hello, Is it possible to keyframe related only to specific bones? For example, in the "Walk" animation I used to animate the legs first, where I have a lot of keys, and then the whole body, which is only 3 key frames. So if I can separate the "Body" from the rest of the frames?
  5. What I am using: Spriter Pro Unity2Spriter Plugin Unity 5 Steps to replicate The Problem: play Unity Game play animation 1 before animation 1 is completed, play animation 2 using the same exported spriter Game Object the next time you play animation 1, it will transit into a wrong position and rotation on the last frame Additional Info: the wrong position and rotation is relative to when you interrupt animation 1 To illustrate the glitch better, this is a workaround I found: https://www.reddit.com/r/Unity2D/comments/46q
  6. CuchoSkylaxx

    Buck

    Here is my first animation for a game in development. His name is Buck and he is thirsty for blood and revenge. Please, any feedback are welcome.
  7. Several times now after finishing an animation and exporting the sprites, when I return to them a few days later they have been damaged and mixed up. For example I have a character with an attack, run, and a death animation (see attached image). Then when I came back to it today all the keyframes in the run animation had disappeared and blood from the death animation appeared in the run animation even though it wasn't there in the first place. Is this to do with how I organise the folder or something?
  8. After watching some tutorials and not finding the answer in the software manual, I decided to create this topic. So, How do I distort an Image to create a flowing animation? I mean, is that possible on Spriter or should I Distort my image in an image editing software and then use it as a new image/part in my animation? I want to create a flowing-hair animation. I already separated/cut all parts I want to animate and unfortunately using the scale/rotate isn't enough for what I want to do. It's basically something like this(sorry if the images are too confusing): http://postimg.org/ima
  9. Hello there. First of all, I want to point out that I am a total newbie when it comes to animation and as the title itself says, my question is probably really stupid for some of you guys. Anyway, I would really appreciate if someone could tell me how to do it(How to export my animation as a looping .GIF?).
  10. Need an artist to create a character with various animations. contact me at mcstradale1@gmail.com to discuss pay and what i need. thank you!
  11. Version 1.0.0

    1 download

    A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially the games with ninja themes. Can be used for adventure, endless runner, and action games. Features: 4 ninja characters 17 animation states. All are animated. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The body parts made wi
    $20
  12. Version 1.0.0

    1 download

    A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially games with adventure, kingdom, castle, dungeon, fantasy, and/or medieval theme. Features: 3 human character: Paladin, Angel, and Barbarian. And one creature: Wolf. All are animated. 10 frames for each animation. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in prett
    $20
  13. Version 1.0.0

    0 downloads

    A collection of various characters spritesheets for creating a 2D sidescroller shooter game. Especially for action games with steampunk theme. Features: 2 hero with 22 animation states 4 enemies: Drones, Dog, & Giant Robot. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The body parts made with CorelDraw. Adobe Illustrator .AI and
    $20
  14. Version 1.0.0

    0 downloads

    A collection of various characters spritesheets for creating a 2D action platformer or sidescroller game. Especially games with robot, mech, cyborg, war, outer space, futuristic, or techno theme. Features: 5 mech characters: Trooper, Destroyer, Gunner, Walker, and Mite. Each animation consist of 10 frames. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high r
    $20
  15. Version 1.0.0

    2 downloads

    A collection of various characters spritesheets for creating a 2D sidescroller shooter game. Especially for action games with aliens or monster theme. Features: 1 hero with 21 animation states 9 alien enemies: insect, walker, seekers, bats, worm, and slimes. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The body parts made with CorelD
    $20
  16. Version 1.0.0

    0 downloads

    A collection of soldier characters with futuristic war armor and weaponry. Used for creating a 2D action platformer or sidescroller game. Especially games with robot, mech, cyborg, war, outer space, futuristic, or techno theme. Features: 4 characters: Space Marine, Terran Marine, Rebel Commander, and the Trooper Each animation consist of 10 frames. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in
    $20
  17. Version 1.0.0

    0 downloads

    A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially for side scroller, action, military, soldier, mercenary shooter game. Features: 4 guerrilla soldier characters 22 animation states. Each with 10 frames. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The body parts made with Co
    $20
  18. Version 1.0.0

    0 downloads

    A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially for side scroller, action, military, soldier, mercenary shooter game. Features: 4 characters: Bazooka Girl, Sniper, Snow Soldier, Riot Police 22 animation states. Each with 10 frames. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions.
    $20
  19. Version 1.0.0

    0 downloads

    A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially for side scroller, action, military, soldier, mercenary shooter game. Features: 4 characters: SWAT, Sniper, Rebel Girl, Secret Agent. 22 animation states. Each with 10 frames. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The
    $20
  20. Version 1.0.0

    0 downloads

    A collection of various characters spritesheets for creating a 2D platformer or sidescroller game. Especially for side scroller, action, military, soldier, mercenary shooter game. Features: 4 soldier / mercenary characters 22 animation states. Each with 10 frames. Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images in .PNG format. The image is in pretty high resolutions. The body parts made with
    $20
  21. Version 1.0.0

    3 downloads

    A collection of various characters sprites for creating a 2D platformer or sidescroller game. Especially games with adventure, pyramid, temple, jungle, forest, treasure hunter, tomb raider, animal hunter, and other similar theme. Features: 2 hero. With 22 animation states. Each in 10 frames. 3 enemies: Scorpion, Beetle Bug, and the Mummy. Highly compatible with Platformer Game Tileset series Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML
    $20
  22. If there already is a way to do this, awesome please share, and if not; I would like this to be added in the future for work-flow purposes. Can your animation of bones and objects only show selected keys? I have a lot of overlapping keys because I cannot select certain objects only. I am mainly a 3d animator that works in maya, but... being able to do each component, and isolate that key would be great. As well, right clicking the time-line options for copying and pasting frames, and double-clicking the time-line to select all frames. I want to move all the frames sometimes. In M
  23. Version 1.0.0

    3 downloads

    Animation Preview: http://www.fastswf.com/Y2x-q2Y A collection of jurassic, nature, and dinosaur themed game character sprites for creating 2D side scrolling games. Suitable for platformer, adventure, action, and endless runner games. Features: 1 hero with 22 animation states 4 dinosaur types: Triceratops, Stegosaurus, Spinosaurus, Tropeognathus Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the body parts images
    $20
  24. Version 1.0.0

    0 downloads

    Animation Preview: http://www.fastswf.com/UXe5rT8 A collection of jurassic, nature, and dinosaur themed game character sprites for creating 2D side scrolling games. Suitable for platformer, adventure, action, and endless runner games. Features: 1 hero with 22 animation states 7 dinosaur enemies: Raptors, Pteranodons, Dilophosaurus, Dimetrodon, Pachycephalosaurus Animation created with Brashmonkey Spriter. Skeletal animation is available. As well as exported PNG sequence, for creating traditional spritesheet Spriter Project .SCML file included, along with the b
    $20
  25. Hi Is that possible to import animated sprite - for example Snes sprite converted to animated gif, and then use it as a background-reference for creating animation skeleton, referring to half-transparent animated gif in the background? If no, what is the other way to use references?
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