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Nicholas Turner

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  1. When my character is stand its 300x533. I want all frames to be that size in the export to png how do I set the properties so that all animations are exported at this size without any scaling
  2. I am export frames to png. The problem I have is the already existing frames ( run, walk, jump, etc.. ) have the character starting at 125,130 in the png that is 533x460 pixels. I created the character skipping and I now want to export to 20 PNG files. Using the export animation to PNG. How can I set the offset to be 125,130 so the png's are centered to match the existing frames
  3. So I see that command up arrow works fine, but the asset is completely gone on the z order menu
  4. Im using a Mac Book Pro. When dragging assets to the top the asset disappears, but I can see the z-order is set correctly. The asset no longer appears until I switch to another panel (90% of the time) otherwise I have to restart the app to see the order. Steps to reproduce Add a character ( head, torso, left bicep, right bicep, etc ) I have 14 items, so the scroll bar is visible. Head is at the bottom Head is at the bottom Drag head to top ( notice you can see the top so you drag at the top of the frame ) Drop the head on the first item. Head disappears. On the Screen however you see the head has the correct z order. You cannot find the head on the z order panel. It does show on the asset window and the hierarchy window. Can we make this simpler by left clicking to select and use your up or down arrow to adjust the z order? Also can we allow expanding the size of the z-order window. I can do that on Mac.
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