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Mike at BrashMonkey got a reaction from Ddyrinsyk in Please post feature suggestions here.
Hi everyone.
Please use this thread to post any suggestions you might have for features.
cheers,
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from UElabeal in Another game using Spriter and art packs!
As many of you may recall from a previous update post, I'm helping game artist Renita Orellana to finish her platformer game. The game is not a BrashMonkey product, but it does tie in with the creation of our first two fully animated game art packs by the fact that we're letting Renita use them as we develop them, so we thought the Spriter community might find it interesting.
Renita has created a Kickstarter campaign to help fund the games completion. You can find out more by visiting the official Kickstarter page here: http://www.kickstarter.com/projects/renitao/hyper-segtendio-siblings?ref=live
The game is not ours, and contributing to it will not directly support BrashMonkey or Spriter, but a successful Kickstarter campaign would ensure a great third party environment art pack (by Renita) and a very fun (and casual gamer friendly) game. I'll also be using the opportunity to create several “behind the scenes†tutorial videos for aspiring game artists.
For those who don't know, I'd already begun creating some tutorial vids which can be seen here:
cheers
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Mike at BrashMonkey got a reaction from VlaxDync in New Spriter Quicktip video: How to use guide images and animations
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Mike at BrashMonkey got a reaction from XRumerTest in Welcome to the new Spriter forums.
Hi Everyone,
As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here.
For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
cheers,
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from Tvuxafei in Another game using Spriter and art packs!
As many of you may recall from a previous update post, I'm helping game artist Renita Orellana to finish her platformer game. The game is not a BrashMonkey product, but it does tie in with the creation of our first two fully animated game art packs by the fact that we're letting Renita use them as we develop them, so we thought the Spriter community might find it interesting.
Renita has created a Kickstarter campaign to help fund the games completion. You can find out more by visiting the official Kickstarter page here: http://www.kickstarter.com/projects/renitao/hyper-segtendio-siblings?ref=live
The game is not ours, and contributing to it will not directly support BrashMonkey or Spriter, but a successful Kickstarter campaign would ensure a great third party environment art pack (by Renita) and a very fun (and casual gamer friendly) game. I'll also be using the opportunity to create several “behind the scenes†tutorial videos for aspiring game artists.
For those who don't know, I'd already begun creating some tutorial vids which can be seen here:
cheers
-
Mike at BrashMonkey got a reaction from AlisaMesy in Welcome to Brash Monkey's Spriter forum
Hi everyone,
Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
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Mike at BrashMonkey got a reaction from arnzzz in Using 3d Models as guides For Spriter
I'd already posted this in the private Nnar development forums, but figure everyone should get a peak.
Hi Everyone,
I've commissioned accoplished 3d artist Saika Fu to begin creating fully rigged low poly 3d models of the cast of Characters from Prophecies of Nnar. To create the 2d animations for the game, 3d models will first be animated and then rendered out, to create guide frame images which will then be recreated in Spriter using hand "painted" body part images.
NOTE: this is not intended as an actual animation for the game, its simply to demonstrate the quality of the model and rigging.
This method not only leads to the highest quality animations in the lowest amount of time, but we'll also be able to render out the animations from other perspectives to quickly create Spriter art packs for overhead and isometric games such as classic Zelda titles.
Also, These models are expertly done and optimized (low poly) so if we ever want to make an actual 3d Nnar title, we'll already have all the fully animated 3d characters ready to go!
More characters and actual animations to come. Stay tuned!
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Mike at BrashMonkey got a reaction from TheBestAtSpace in How to Embed Youtube Vids Into Your Post.
Hi Everyone,
Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
Report here if it's not working for you.
cheers.
-Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from TristanFat in Welcome to Brash Monkey's Spriter forum
Hi everyone,
Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
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Mike at BrashMonkey got a reaction from Dkiearth in Update on Spriter API matters
Hi everyone,
Hi AniMittra,
I recommend you post a request for the missing features you need in the thread dedicated to Spriter2Unity if you've not already. This way its current developersd might get to them before we can. That said, I do know that swapping images with others is already possible once your Spriter animations are imported via Spriter2Unity, and on top of the possibilities of image-swapping,the tweening and massive memoy savings that modular animation offers is already a vast benefit over sprite-sheets. Though obviously we wont be happy until all Spriter Pro features are supported, especially in regards to the animations themselves.
Don't worry Kiori, we've always realized the popularity and importance of Unity and we've every intention of making sure its fully supported as quickly as we can, thats just not as fast as anyone would prefer, including ourselves. ;) The first step in the direction of great and near universal Spriter support is the generic implimentation that Edgar (Spriter's programmer) is currently working on...after that we'll be in much better shape and focus to start nailing down these loose ends and getting Spriter nicely supported everywhere.
Cheers,
Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from Traceycof in How to Embed Youtube Vids Into Your Post.
Hi Everyone,
Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
Report here if it's not working for you.
cheers.
-Mike at BrashMonkey
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Mike at BrashMonkey got a reaction from sportrmhcnh in Please suggest anims for the Platform Adventure art pack
Hi everyone,
Work has only just begun on what will be an enourmous art pack, filled with varying hero characters, npc characters, humanoid enemies, monsters, villiages, etc. All with char-maps and alternative art to change up their appearances. HUGE.
It's far to early to make a remotely complete list of diferent animations that will end up in it, but I'll try and hit the basics anyway.
Male hero 1: (based on Arthur from Nnar)
idle in several states of fatigue
walk
run
block with shield
several loopable attacks with his sword
block with sword
dash attack with sword
getting hit (several variations)
simple speaking loop in several emotional states
dieng
jump
fall
special double jump
uppercut attack with sword
throw projectile
There will also be several other humanoid hero characters with full sets of animations like the one mentioned above, but with very diferent physiques..such as a female warrior with throwing weapons, a monk with a staff, a large guy with axe or warhammer etc.
A cast of villiagers of varient ages, all animated at idel, walking, and speaking in several emotional states...perhaps running in fear too
Humanoid enemies with animation sets similar to the heroes.
Hound like monsters with basic animations for combat.
lots more..but we'd like to hear/see your suggestions too...
Please let me know what you'd like to see in there as well. Ideally with links to video or image examples of the sort of thing you're talking about.
cheers,
Mike@BrashMonkey
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Mike at BrashMonkey got a reaction from UElabeal in Please suggest anims for the Platform Adventure art pack
Hi everyone,
Work has only just begun on what will be an enourmous art pack, filled with varying hero characters, npc characters, humanoid enemies, monsters, villiages, etc. All with char-maps and alternative art to change up their appearances. HUGE.
It's far to early to make a remotely complete list of diferent animations that will end up in it, but I'll try and hit the basics anyway.
Male hero 1: (based on Arthur from Nnar)
idle in several states of fatigue
walk
run
block with shield
several loopable attacks with his sword
block with sword
dash attack with sword
getting hit (several variations)
simple speaking loop in several emotional states
dieng
jump
fall
special double jump
uppercut attack with sword
throw projectile
There will also be several other humanoid hero characters with full sets of animations like the one mentioned above, but with very diferent physiques..such as a female warrior with throwing weapons, a monk with a staff, a large guy with axe or warhammer etc.
A cast of villiagers of varient ages, all animated at idel, walking, and speaking in several emotional states...perhaps running in fear too
Humanoid enemies with animation sets similar to the heroes.
Hound like monsters with basic animations for combat.
lots more..but we'd like to hear/see your suggestions too...
Please let me know what you'd like to see in there as well. Ideally with links to video or image examples of the sort of thing you're talking about.
cheers,
Mike@BrashMonkey
-
Mike at BrashMonkey got a reaction from JohnnyType in Welcome to the new Spriter forums.
Hi Everyone,
As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here.
For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
cheers,
Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from JohnnyType in Welcome to Brash Monkey's Spriter forum
Hi everyone,
Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
-
Mike at BrashMonkey got a reaction from sportrmhcnh in How to Embed Youtube Vids Into Your Post.
Hi Everyone,
Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
Report here if it's not working for you.
cheers.
-Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from JohnnyType in Please post feature suggestions here.
Hi everyone.
Please use this thread to post any suggestions you might have for features.
cheers,
Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from UElabeal in How to Embed Youtube Vids Into Your Post.
Hi Everyone,
Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
Report here if it's not working for you.
cheers.
-Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from RunnerPack in How to Embed Youtube Vids Into Your Post.
Hi Everyone,
Since originally making this post the forum system has become easier and just pasting the url to your video should embed the video.
Report here if it's not working for you.
cheers.
-Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from 4yBa40K_Zitle in Welcome to the new Spriter forums.
Hi Everyone,
As you might have noticed, we've upgraded to a totally new forums system. The migration seems to have gone off without a hitch, but there's the possibility that if you posted during the 30 minute window in which we were migrating that your post ended up in the old forums and didn't make it over here.
For anyone with a missing post, for a limited time you can actually access the old forum by going here: http://www.brashmonkey.com/forumOLD and copy the text from your post so you can easily repost it into the new forum. If this is required I apologize for the inconvenience.
cheers,
Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from salemakeupbq in Please post feature suggestions here.
Hi everyone.
Please use this thread to post any suggestions you might have for features.
cheers,
Mike at BrashMonkey
-
Mike at BrashMonkey got a reaction from MichaelHof in Please suggest anims for the Platform Adventure art pack
Hi everyone,
Work has only just begun on what will be an enourmous art pack, filled with varying hero characters, npc characters, humanoid enemies, monsters, villiages, etc. All with char-maps and alternative art to change up their appearances. HUGE.
It's far to early to make a remotely complete list of diferent animations that will end up in it, but I'll try and hit the basics anyway.
Male hero 1: (based on Arthur from Nnar)
idle in several states of fatigue
walk
run
block with shield
several loopable attacks with his sword
block with sword
dash attack with sword
getting hit (several variations)
simple speaking loop in several emotional states
dieng
jump
fall
special double jump
uppercut attack with sword
throw projectile
There will also be several other humanoid hero characters with full sets of animations like the one mentioned above, but with very diferent physiques..such as a female warrior with throwing weapons, a monk with a staff, a large guy with axe or warhammer etc.
A cast of villiagers of varient ages, all animated at idel, walking, and speaking in several emotional states...perhaps running in fear too
Humanoid enemies with animation sets similar to the heroes.
Hound like monsters with basic animations for combat.
lots more..but we'd like to hear/see your suggestions too...
Please let me know what you'd like to see in there as well. Ideally with links to video or image examples of the sort of thing you're talking about.
cheers,
Mike@BrashMonkey
-
Mike at BrashMonkey got a reaction from Ddyrinsyk in Welcome to Brash Monkey's Spriter forum
Hi everyone,
Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
-
Mike at BrashMonkey got a reaction from DarrenOl in Welcome to Brash Monkey's Spriter forum
Hi everyone,
Thanks for trying Spriter. I look forward to feature suggestions and bug reports.
-
Mike at BrashMonkey got a reaction from Danielki in Please post feature suggestions here.
Hi everyone.
Please use this thread to post any suggestions you might have for features.
cheers,
Mike at BrashMonkey