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Mike at BrashMonkey

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Everything posted by Mike at BrashMonkey

  1. Was it specifically the 21013 version of visual Studio and had you uninstalled the older versions of visual studio first? Did you reset your computer after installing and copying the dll files into the Spriter folder?
  2. Typically the ideal workflow is to work with a Spriter project which keeps all body part and effect images as separate PNG image files.(in this case each image can have padding so if you need to increase the art while cleaning or improving the animations you have the room to do so). Each time you are ready to update the spriter animations in Construct 3, that is the time you should choose "generate sprite sheet for project images" from Spriter's menu and export the new project (generate scon file as well) to a NEW folder. This optimized exported version of the spriter project is the best one to import into the game, both because it will use the "draw self" rendering mode instead of creating a bunch of individual Construct sprites for all the body parts, AND like you said, it will also trim and optimize all the body part images into a single sprite atlas. So, Yes, The Spriter plug-in in Construct will properly place and animate, even though Spriter trimmed and rotated all the body part images. Just remember, always edit in the original Spriter project with separate body part images, and take that export step into the other folder before importing the optimized version into Construct to update it in game.
  3. Just to wrap up this topic, we got to the botton of this via email and this video shows the issue was the art (body parts) were drawn and saved out on angles, which doesn't work if you want to stretch and squash them in Spriter. This old tutorial video explains why.
  4. The screen shots aren't enough to figure out the issue. Ideally record your screen and put up a video of what you're doing and the result, and also please zip up your entire Spriter project and send it to mike@brashmonkey.com and I'll see what I can figure out.
  5. Unfortunately for a question like this it's best to do benchmark testing yourself with place-holder art to find out for yourself, because there are too many factors which can make it hard or impossible to estimate... things like the size and number of the frames, how many 'body part' images you use for the Spriter version, which Spriter features you use, the actual target platforms you'll be running the game on, etc. In general, a regular Construct sprite is faster, BUT if you're making a big, high res boss character, and want it to have lots of animations, and you want those animations to be silky smooth, then using Spriter would be much more efficient for memory and likely also for performance.. Also, with Spriter you can have infinite animated and customizable collision boxes, spawning points, triggers etc.
  6. This is normal (I think), but can't tell without seeing a screen recording of the import attempt and result. Does it look right when you actually run the layout?
  7. Hmm... I've never heard of this before. This makes me think it's a problem specifically with Spriter on Windows 11. It's especially troubling if there is no error message. I'll speak to Edgar (Spriter's programmer) and see if he has any ideas.
  8. Hi Glade. Spriter itself has not changed in a long time (as development has switched to Spriter 2) so if it's performing differently now it must be something other than Spriter itself, like the size or number of images used, the OS, or some other program causing the change in performance. Also the skin feature was an experimental and not fully implemented and not supported feature, so while we might be able to figure out what's causing the slow-down, there's nothing we can do about on the Spriter side of things. So we can only help by trying to help figure out what is causing the performance issue and seeing if that non-Spriter element can be changed or worked around.
  9. OH, You're talking about exporting the full frames OUT of spriter, and then using the exported frames in a game! The trick is the custom crop settings.
  10. I've never seen this issue before. Can you zip up the folder with these images and email it to mike@brashmonkey.com and I'll try to figure out what's causing the issue. Also, please reply here and let us know which OS you're running Spriter on and what graphics program and settings you're using the create the PNG images with.
  11. Hi holyhell111 I just checked and the system has no record of the purchase. Please email me directly at mike@brashmonkey.com with you paypal payment information and I'll resolve this situation for you ASAP. Sorry for the inconvenience. -Mike at BrashMonkey
  12. There might be indirect improvements to Spriter Pro by the way of other programs which add to or augment what can be done with Spriter animations, but no direct changes to Spriter Pro are planned because development has switched over to Spriter 2. Usually a new Spriter 2 update build and progress report is released roughly every 2 weeks, but the current update is delayed because one of the last big 1.0 features is currently being added and connected in with the rest of it. it should not be much longer.
  13. Welcome fed. Spriter 2 will be great at such things, but there's no easy way to add breathing to multiple animations in Spriter.
  14. For any kind of side view game the characters should be made in Spriter so that their hot-spot is center bottom, for humanoid type characters that would be down in between where the feet would hit the ground. To fix this after the fact you can only do it on a per animation basic. For each animation hold M while in the canvas and left click and drag a blank part of the canvas to move the hot-spot to the proper spot.
  15. could you please email the actual spriter project you are trying to reimport to mail@brashmonkey.com Have you perhaps accidentally used a Spriter feature which the C3 plugin does not support, or did you meant to say if you delete the Spriter object first and then import the new version it does not crash?
  16. @bernardo @Mroverlord I did a quick search engine search and discovered this is not a Spriter specific problem, and some people trying to use Photoshop and other programs including many games are running into this same issue. It is a case of DLL's and runtimes which are commonly used and which are typically pre-installed on Windows PC's no longer being preinstalled on some Windows installs. Here is Microsoft's recommended solution: https://www.windowsinside.com/fix-0xc000007b-application-error-windows-10 I also found this video which might offer an easier solution BUT the person is recommending an installer program made by a third party individual which will install all required DLL's all at once for you, which is convenient, but you'll need to decide if you trust the install program for yourself. BrashMonkey LLC can't be held responsible if you decide to trust this persons solution and something goes wrong. We are not recommending it, just letting you know it exists and might be an easy solution, but there's always potential risk with such things. También encontré este video que podría ofrecer una solución más fácil, PERO la persona está recomendando un programa de instalación creado por un tercero que instalará todos los archivos DLL necesarios a la vez para usted, lo cual es conveniente, pero tendrá que decidir si confíe usted mismo en el programa de instalación. BrashMonkey LLC no se hace responsable si decide confiar en la solución de esta persona y algo sale mal. No lo recomendamos, solo le hacemos saber que existe y que podría ser una solución fácil, pero siempre existe un riesgo potencial con tales cosas.
  17. Hi Bernardo, Mroverlord reported the same issue earlier, but this seems to be a new problem which we'll need more information to find the solution for. Are you sure you actually installed Microsoft Visual C++ 2013, because unless you uninstall all newer versions first, it will only pretend to install, but if you pay attention later to the message it gives when it says it finished, it will tell you it didn't bother actually installing it because you already have a later version installed. I'm not positive about this new problem with )xc000007b, but in all previous cases of missing DLL errors, if the user installs the free trial of Adobe's creative cloud with Photoshop, then it resolves the issue.. The Adobe suite must install the same DLL's which Spriter happens to need as well. Hola Bernardo, Mroverlord informó el mismo problema anteriormente, pero este parece ser un problema nuevo para el que necesitaremos más información para encontrar la solución. ¿Está seguro de que realmente instaló Microsoft Visual C ++ 2013, porque a menos que desinstale todas las versiones más nuevas primero, solo pretenderá instalar, pero si presta atención más tarde al mensaje que le da cuando dice que terminó, le dirá que no lo hizo? No se moleste en instalarlo porque ya tiene instalada una versión posterior. No estoy seguro de este nuevo problema con) xc000007b, pero en todos los casos anteriores de errores de DLL faltantes, si el usuario instala la prueba gratuita de la nube creativa de Adobe con Photoshop, entonces resuelve el problema. La suite de Adobe debe instalar el mismas DLL que Spriter también necesita.
  18. I've never seen this error message. Does it say anything else or mention the same missing DLL files?
  19. I remember quite a few Godot users have asked about support over the years. Once Spriter 2 is fully functional and it's initial runtimes are released, this won't make Spriter Pro completely obsolete, especially for those who have already been working on Spriter pro made animations, and people working on pixel art games, or who want to use other features or the art packs which currently only work with Spriter Pro. If you do want to make a plug-in, be sure to reference one of the existing open source plug-ins from here: https://brashmonkey.com/spriter-runtime-apis/ And feel free to contact us directly at mail@brashmonkey.com if there are any questions blocking you regarding the data format etc.
  20. Animations are made in Spriter, but all images used to create the animations (like body parts) must be made in a different program and saved as PNG's, then used in the Spriter animations. If you carefully create animations (of a character for example) using the same exact bones and skeletal structure in both animations, then some of the real-time play-back plugins for Spriter projects, like for Unity and Construct 3 do indeed supporting blending (tweening) smoothly between the two animations instead of just ending one and playing the next afterward. Yes, you can install Spriter Pro on multiple devices, just don't let anyone use any of the installs at the same time you are using it. I don't know the anser regarding Pro Motion NG. I suggest you contact cosmigo directly about that. Spriter 2 will eventually offer better features for animating entire scenes, but first we need to focus on finally getting version 1.0 out with all the core features for animating individual objects. cheers.
  21. Hi brainwavecreations, Spriter does not directly support vector art and you can not create vector art in it. You'd need to save the art out as PNG images before you can use them in Spriter. Also, Spriter is really made for animating individual objects, effects, or characters for games and is definitely not the best tool for trying to animate entire scenes. Also, while Spriter Pro does have a sub-animation feature, it's quite limited and not supported by any of the video game run-times as far as I know, so it's only useful if you plan to export the final animation to sprite sheets or an animated GIF. It really sounds like for what you're after there are more appropriate tools than Spriter which you'll be able to do a lot more with.
  22. That one in the video sees to be using a particle system. You can't do anything like that in Spriter. Well, you could do it all manually, but that would be a massive amount of work.
  23. Excellent. Would you mind letting us know which version of Mac OS you're using.
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