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EternaL

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  1. Confused
    EternaL got a reaction from Solomonmova in Spriter R11 Bug Thread   
  2. Thanks
    EternaL got a reaction from Solomonmova in Spriter R11 Bug Thread   
    For some reason, PNG export isn't working in my project. I did it many times before. Now I click 'Save' and the images never get made.
  3. Thanks
    EternaL got a reaction from Geraldml in Could we finally have UI/Workspace saving?   
    Even if maybe Spriter 2 might finally let us save the UI/Workspace, could Brashmonkey just quickly include this in Spriter Pro in a quick update or add-on? Spriter crashes frequently enough (especially when it comes to certain cases of copying and pasting bones with images attached) and the workspace is such a big deal, with all the setting ticks and window sizes and locations I have to re-set up each time I open a file. It sounds like such an easy feature to include/program in. At the very least, be sure to include this in Spriter 2. However... It may be a year or more before Spriter 2 is even fully compatible with Construct 2, (assuming it ever will be, as opposed to forcing those who want to use it to use Construct 3 instead) regarding the Spriter SCML Plugin, the import process, full functionality after export, and so on. So I strongly suggest a Spriter Pro update or add-on that allows us this simple yet effective improvement that Spriter's been lacking for years. If you actually used Spriter for intensive scene work, you would realize the need for workspace-saving, so that crashes aren't the misfortune they always are.
  4. Thanks
    EternaL got a reaction from GC3K in Could we finally have UI/Workspace saving?   
    Even if maybe Spriter 2 might finally let us save the UI/Workspace, could Brashmonkey just quickly include this in Spriter Pro in a quick update or add-on? Spriter crashes frequently enough (especially when it comes to certain cases of copying and pasting bones with images attached) and the workspace is such a big deal, with all the setting ticks and window sizes and locations I have to re-set up each time I open a file. It sounds like such an easy feature to include/program in. At the very least, be sure to include this in Spriter 2. However... It may be a year or more before Spriter 2 is even fully compatible with Construct 2, (assuming it ever will be, as opposed to forcing those who want to use it to use Construct 3 instead) regarding the Spriter SCML Plugin, the import process, full functionality after export, and so on. So I strongly suggest a Spriter Pro update or add-on that allows us this simple yet effective improvement that Spriter's been lacking for years. If you actually used Spriter for intensive scene work, you would realize the need for workspace-saving, so that crashes aren't the misfortune they always are.
  5. Like
    EternaL got a reaction from Solomonmova in Spriter Pro ignores pivot points on character maps   
    It's probably because you have to right-click the clear circle pivot dot and select the option that turns it red. Red is what you want. I've said before that Spriter should use red pivot dots 100% of the time. We don't need the clear dot for anything. Furthermore, editing an animation while a character map is applied will remove all the red dots you manually applied. A good trick is to have an animation that has every pivot point be a red dot, so that at any time, you can select every png, copy, go to every other animation, paste, ctrl+D.
  6. Like
    EternaL reacted to lucid in Origin points off when using the new 'draw self' method in C2   
    @EternaL - I responded in the Scirra thread as well, in case you miss one of them, but I tried importing your Spriteria project and played a couple of animations using performance mode, and they played back correctly.  Are you sure you exported with all the necessary options?
  7. Like
    EternaL got a reaction from Tembac in Character Maps break the animation   
    Are the origin points set correctly for all images?
  8. Like
    EternaL got a reaction from lucid in Contest Winners!!! Final Results are in!   
    Aw. At least the wait is finally over. Hehe. Congrats to the winners!
  9. Like
    EternaL got a reaction from Miu3 in Contest Winners!!! Final Results are in!   
    Aw. At least the wait is finally over. Hehe. Congrats to the winners!
  10. Like
    EternaL reacted to lucid in Contest Winners!!! Final Results are in!   
    Hi everyone, we're pleased to announce the judges have all responded, and the winners have been selected.
    First off, we'd like to thank the judges for their participation and great feedback.  We'll list all of their feedback at the bottom of this post.
     
    And without further ado, here are the final winners (*point system explained below):    
    Grand Prize ($1000) : Necro Soup    (20 points)
     
    2nd Prize ($400) : Cartoon Bear and Baby  (15 points)
     
    3rd Prize ($300) : Lord William GreasyWheel  (12 points)
     
    4th Prize ($200) : Giant Slime   (8 points)
     
    5th Prize ($100) : Dungeon Boss  (7 points)
     
    Honorable mentions go to: Goth Giant (6 points), Angry oger wanna be awesome (6 points), and Underbite (1 point)
     
     
    Prize winners, please send email mike@brashmonkey and give him your Paypal email address so he prizes can be sent.
    We'll be a making a nicely presented announcement of the winners on social media in the next week or so.  We had originally planned to announce the winners this way, but since there was a delay in judging we didn't want to leave the contestants hanging any longer.
    *Each judges decisions were weighed in the following way:
    1 point for 5th choice
    2 points for 4th choice
    4 points for 3rd choice
    7 points for 2nd choice
    11 points for 1st choice
     
    Here are the judges' decisions and feedback:


     Nick Wozniak - Pixel Artmancer for Yacht Club Games/Shovel Knight.
     
     Nathan Lovato - professional game designer - author of GDquest

     

    Louice Adler - Concept Artist - Graphic Designer - Tripwire Interactive
     
     
    Congratulations to all the winners, and thank you everyone for participating!
  11. Like
    EternaL reacted to Mike at BrashMonkey in We're proud to announce "EternaL: Episode I"!   
    Congrats! Nice looking stuff.
    Best of luck with the project.
     
    Cheers.
    -Mike at BrashMonkey
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