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LukeLanFaust

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  1. Like
    LukeLanFaust reacted to lucid in Reference Implementation Status Update (10/18/2015)   
    Yes, it will be well commented code that will serve as the meat of the documentation. The idea is that you should be able to do a copy/paste/edit port to any languages you need (including proprietary scripting languages. I do also plan to have separate overview documentation to tie it all together.For things like Unity that require documentation for some things like loading but not for the skeletal aspects, the loading/saving portions of code as well as the overview documentation should provide guidance whenever there's a feature that doesn't translate directly to a built in Unity feature, and also to ensure that any particular platform allows you to perform all of the expected actions as the reference implementation.
  2. Like
    LukeLanFaust reacted to YanDaik in Please post feature suggestions here.   
    Hi.
     
    It would be nice and very useful if there was an option like "bone length" near "scale" fields  to change dynamically bone length after skeleton was created.
     
    One more thing. Copy and paste bones not only in one working window but between 2 opened instances of Spriter.
  3. Like
    LukeLanFaust got a reaction from RunnerPack in Please post feature suggestions here.   
    In a game I've been working on, I figured out how to code tweening using these examples and some allow over shoot and bouncing. Maybe Spriter could have an "Advanced tweening" option in the tween editor.
     
    Example of variables you would have access to:
    // A value between 0-1, which would be the percentage until next keyframe value)t = time;// A value between 0-1, which would be the percentage between the current keyframe and the next.// 0 = current_value// 1 = destination_valuev = value; So the default text box would contain:
    // A linear movement without a curve.v = t; What the user could type in:
    v = sin(tan(t)*0.05);   That could allow people to make custom tweens that have specialized movements, and give a little more control to advanced users. I'm sure there's a lot more complicated ways to tween then the example page I linked to, but I figure it uses the same principles.  ;)   Cheers, Luke Lan Faust
  4. Like
    LukeLanFaust reacted to Mike at BrashMonkey in Please post feature suggestions here.   
    Spriter Pro already offers lots of custom tween speed-curve options.
     

     
    Cheers,
    Mike at BrashMonkey
  5. Like
    LukeLanFaust reacted to Mike at BrashMonkey in Please post feature suggestions here.   
    Thanks for the great suggestions everyone.  Keep 'em coming.
     
    Cheers,
    Mike at BrashMonkey
  6. Like
    LukeLanFaust reacted to Mike at BrashMonkey in Please post feature suggestions here.   
    Hi, LukeLanFaust,
     
    Pretty much everything you've requested/suggested is planned. We just can't say exactly how soon each specific feature will appear. The reference implementation will definitely come first, though. Thanks again, everyone, for your patience.
     
    Cheers,
    Mike
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