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Xelnath

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  1. I think there's some sort of bug with the first sprite in the file being off-set weirdly. Not sure if its already been fixed though! This version is SO MUCH cleaner than the old. Great job, Dengarr!
  2. My animations end up broken after converting to the new DX. Specifically, any sprite attached to the root is offset strangely.
  3. Helpful features: 1) Define a background rectangle that defines the size of the exported sprites. This way I can make sure my animations don't exceed the boundaries of the sprite I'm generating. (traditional 256x256 character image limits) 2) Display a background image to use as a reference point (e.g. animation of climbing up an object) Right now, I have to add an object to every frame, then delete it from all frames later.
  4. I've never seen Reimport trigger correctly - I just delete the import a fresh copy of the SCML.
  5. That's a good idea, but right now, the Spriter2Unity for 4.6 is working in 5.0 on GitHub! :) If I do any major overhauls to clean up the importer, I'll start a new thread...
  6. It's possible. They've recently made it "legit" to edit animators, state machines and other features - which means its no longer using the legacy function calls.
  7. I don't see the problem - do you mean they are clipped?
  8. Dengar, I'm looking into some changes for Spriter2Unity as well: I am converting it to place all of the .anim files into a folder, rather than storing them inside the prefab and doing some other changes to improve the workflow. (I already made a cool animation mapper tool to make reimporting Spriter animations to an existing Animation Controller easier.) Want to work with me? drop me an email: xelnath at xelnath daught com
  9. If you've moved to Unity 5, grab an updated version of the branch from GitHub https://github.com/mythgarr/Spriter2Unity
  10. The Mac dmg file is damaged and says "Disk not recognized" upon opening. Edit: The dmg has been updated and no longer errors. Thank you!
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