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Pikarus last won the day on September 25 2016

Pikarus had the most liked content!

About Pikarus

  • Birthday 09/08/1982

Profile Information

  • Interests
    Programming since I was 11.
    Getting more and more into art, though wish my competence matched my enthusiasm.

Pikarus's Achievements


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  1. I totally am still interested in a proper python implementation, I have not yet had the time to do it myself, although I have progressed beyond pygame and moved on to Kivy. Perhaps the code used to implement it in pygame will be easily transferable to kivy style since it uses pygame in the background as well, but I guess we will see. Hoping you are still planning on working on this.
  2. Intentional? Also, it seems inter-forum links from before update won't work now, the urls for topics are composed differently now.
  3. Excellent Job, I got home from work and hit --> 'b', enter and it was like kAbLaMM new look! :P I have yet to explore much features, but the layout is nice EDIT: hey look, a like system :)
  4. If you select the topmost bone in the group, the upper arm bone for instance, then hit Z it will seelct all children bones and all the sprites attached to those bones. Then hold CTRL and drag or rotate that bone and you will get a duplicate arm. This thread has a shortcuts list that will be useful to you as well. EDIT: Thread link was to old forum. Fixed it to point to the shortcuts topic in the updated forum.
  5. This is a duplicate thread, and you got a reply in the other one. Please try to refrain from creating identical threads in the future :)
  6. I imagine the admins will ask you which version and operating system you are running before they can help you.
  7. This video can show how to make the character switch which arm holds the sword. But as far as doing it entirely with the basic platform pack? Not 100% on this but I believe it would require additional images. to allow the arm to cross the body. This animation is totally doable with Spriter though. EDIT: didn't notice my failed embed attempt. fixed now.
  8. This might be of use to you Shortcuts http://www.brashmonkey.com/forum/viewtopic.php?f=9&t=12357
  9. well there are other ways to do this faster. Select the highest bone in the heirarchy (the beginning of the chain) i.e. the upper leg bone. Then just hit 'Z' All children of that bone become selected, sprites as well unless you turn LOCK SPRITES on then Z will select all the bones below the leg. Then shift-drag the foot while highlighting its tip. Much faster, and doesn't require the CTRL button.
  10. If you select say the upper leg bone, then hold ctrl and click the lower leg bone, then click the foot bone (while still holding ctrl) then you will have three bones selected. Let go ctrl. Highlight the foot bone near its tip. The rotate icon (curved doubleheaded arrow) will appear. Now hold SHIFT and click and hold Left-Mouse. While you drag the foot it will control the whole leg. Is that what are you trying to achieve?
  11. This effect can be achieved in free version also, although it takes a two-bone setup. example: I used one bone to define the rotation (the path) and I gave that bone a child bone, to which I attached an image. there are four keyframes here, one for each direction (starts east, then south at 250ms, west at 500ms, north at 750ms) and the animation is set to loop (tween) back to the first keyframe. At each of the (south west north) keyframes I adjusted the child bones rotation to make the chest piece point straight up (or could have aimed it anywhere but to cancel roation this is how you would do it.) You can make other neat things happen, here is one way to extend this image.
  12. I appreciate the reply Mike and am glad to hear that. I know I might seem to have more ideas (or at least more chosen to be shared) than the average forumite here but to be honest, that's not a new thing for me. I tend to get excited about things I become interested in, and am always thinking of ways expand my horizons and the ones of those around me. However, I also don't want to inundate the forum with ideas or to flood the forum with a million and one 'suggestions' (see the feature suggestion thread) so if I seem over-excited please let me know and I will try to hold my tongue (fingers) a little. Either way it's just that I dream big, and think Spriter really deserves big dreams :P Cheers.
  13. I would like to propose that not only can the software be advanced, but so perhaps also can the website itself, and by extension the forum. The first thing I noticed, before I even downloaded the program, was that there is no inbox and thus no private messaging available. I wonder if this was done on purpose, and if so, I can see a few reasons that would be a valid design choice, but at the same time, I feel it could be an enhancement to the community to allow people to initiate conversations directly between each other, rather than always posting a public discussion. Sometimes you just might not feel your topic is justified as a full forum thread, and I'm sure many thoughts or questions have gone by the wayside to avoid cluttering the public airspace (screenspace?). Other things that could be implemented are a chat room, shoutbox etc. as well as new sections of the website devoted to reputable tutorials elsewhere on the web for things related to animation, art and game development in general. I feel like this site could be not just a place for people to learn how to use the software itself, but how to develop art for games/movies or other purposes, with information ranging from the general to the very specific, from the basic to the very advanced, and that the community of Spriter could become a hub of artistic sharing of all types. If anyone has other thoughts about possible additions to the forum or website, I'm sure everyone (as I am) would be all ears (or is that eyes.)
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