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Aaendi

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  1. Thanks! folder="0" file="0" x="0" y="0" angle="0" scale_x="1" scale_y="1" pivot_x="0" pivot_y="1" a="1"/> I need a little help trying to understand the format, since I know more about ASM than I do with high level languages. Is x and y represent global coordinates, or relative to it's parent object? What is the difference between a folder and file?, and are these 16-bit or 32-bit integers?
  2. I want to use this for SNES homebrew, but I looked at the format and it uses a lot of floating points. I wish I knew more about high-level code, but maybe there is a way to make a file converter to convert it to a more 65816 friendly format, such as either using all 16-bit fixed point numbers, and 24-bit address.
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