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jokderdeus

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  1. Like
    jokderdeus reacted to bwwd in Modifying several curves   
    Yes i'll do it. :)
    Done : http://brashmonkey.com/forum/index.php?/topic/4154-s-curve-in-spriter/#entry13237
    Can you guys release some extra version where we can select multiple keys and change their curves to S curve with as small amount of clicks as possible? This is insane to change S curve on every new keyframe that i'll make, ive never encountered limitation like this.Can you imagine how much time animator is wasting because such simple thing is not possible, its not even a feature ,its something that's normal, you select mutlitple keys and change their setting.
    I have to select every bone one by one, there are 15 bones, then 15 skins ! thats 30 for one keyframe, then add next keyframe, its another 30 keyframes to select ONE BY ONE to change their curve to non linear !!  Insane !! :( And its over one year like that without this simple functionality.
    Plase add S curve as default curve to select, that cubic one  with 2 points is perfect, one point on bottom and second point on top to create S:

     
    This should be default and ready to select when you press second mouse button it this small menu because im wasting a lot of time creating this S curve myself, its best to make it as fast as possible to change that, like on this pic :
    I click on S and i have S curve, no need to open menu and drag points to create it on every keyframe, this menu could apply that curve to all currently selected keyframes.
  2. Like
    jokderdeus got a reaction from SymboliC in How to edit several keyframes ?   
    Hello,
     
    I want to edit some parts of my character but to keep the animation. Like to move the arm on the left for example but with the animation.]#
    Basically to edit several keyframes in the same time.
     
    More precisely, I would like to add 5 in the X-coordinate attribute of one object on all the frames.
     
    Does anyone know how to do do it without editing each single frame manually ?
     
    Thanks !
  3. Like
    jokderdeus reacted to Mike at BrashMonkey in How to edit several keyframes ?   
    We love honest feedback and realize the great value of it.  What we want to hear about most is when anything can complicate, prolong or frustrate any aspect of workflow or creativity.  The worst thing would be if out of the sake of politeness any member of our community undersold how important their feature-request could be.
     
    In this case, I understand and completely this is a very important feature and we know we should get it in Spriter as quickly as possible. Especially due the the low time cost (to implement) VS very high reward (much better workflow for many users) nature of this specific feature request.
     
    Cheers,
    Mike at BrashMonkey
  4. Like
    jokderdeus got a reaction from DarrenOl in How to edit several keyframes ?   
    Hello,
     
    I want to edit some parts of my character but to keep the animation. Like to move the arm on the left for example but with the animation.]#
    Basically to edit several keyframes in the same time.
     
    More precisely, I would like to add 5 in the X-coordinate attribute of one object on all the frames.
     
    Does anyone know how to do do it without editing each single frame manually ?
     
    Thanks !
  5. Like
    jokderdeus got a reaction from UElabeal in How to clone an object with its animation ?   
    Hello,
     
    I am sorry if this has already been mentioned somewhere, I looked through the forum and didn't find anything about this.
     
    So, does somebody know if we can, and if yes, how can we clone an object with its animation ? And if we can't, an other way to avoid redoing the animation manually when we clone an object ?
     
    Cheers.
  6. Like
    jokderdeus reacted to wavyeye in IK targets   
    When I set a foot to be the end of an IK chain I would like to be able to then pick up the foot and move the leg by dragging a target helper object around.
    This would be the same for an arm, link a target object to a hand then drag the arm around like in other animation apps.
    Currently when I assign IK to the end of a chain it just gets anchored in place with a red dot and cannot be moved.
    The IK works in reverse as in I can move the body towards the anchor and the limb bends but this is not very helpful for creating walks and stuff.
    Am I missing something obvious?
  7. Like
    jokderdeus reacted to Mike at BrashMonkey in Applying bezier tangent settings to several keys   
    Hi jokderdeus,
     
    Its a feature we plan to add to an upcoming build of Spriter, but unfortunately there's currently no way to do this.
     
    Sorry for the inconvenience.
     
    Cheers,
    Mike at BrashMonkey
  8. Like
    jokderdeus got a reaction from AgeliOnennaYUH in Applying bezier tangent settings to several keys   
    Hello,
     
    Does somebody know how to apply a customized tangent to several keys without having to do it for each single key with the curve editor ?
     
    Cheers.
  9. Like
    jokderdeus got a reaction from VlaxDync in Applying bezier tangent settings to several keys   
    Hello,
     
    Does somebody know how to apply a customized tangent to several keys without having to do it for each single key with the curve editor ?
     
    Cheers.
  10. Like
    jokderdeus got a reaction from UElabeal in Applying bezier tangent settings to several keys   
    Hello,
     
    Does somebody know how to apply a customized tangent to several keys without having to do it for each single key with the curve editor ?
     
    Cheers.
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