Jump to content

jokderdeus

Members
  • Posts

    32
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by jokderdeus

  1. Hello, Thank you for your answer. I am glad that my opinion can be useful, I didn't want that you think I was venting frustration. Again, I am really looking forward using those new features. They are going to make the life of lots of users much easier that's for sure ! So considering your answer I guess it won't be too long to be implemented ? That is a good new ! Woo hoo ! :cool: Cheers
  2. Hello Mike, Thank you for your fast answer. I am sorry to hear that =( I am really looking forward enjoying this new feature. As an accustomed user of spriter (I bought it more than 1 year ago and am using it regularly), and a professional animator in my job (for character animation in films), I think this feature is a very important one. For now there is too many ways to waste time doing this kind of things and this is quite frustrating and counterproductive (to give you an honest feedback). It is the same for the tangents, I am really looking forward having a feature that can modify several tangents with one click. From my perspective, if those features are not too complex to increment, they should be a priority. Because for now I am spitting bad words in front of my computer every time I use spriter at some point hahaha, which is not what you want. But I know that you guys are doing your best and I obviously have no idea of your context and your priority list. I allowed myself to give my opinion, I think it matters for the developpers to have constructive feedbacks as well. Hopefully it will be useful for you guys. I think for now I will put aside my project and wait that those features are released anyway, do you have any rough idea of when is it going to be ? something more like 6 months, or 2 years ? Cheers
  3. Hello, I want to edit some parts of my character but to keep the animation. Like to move the arm on the left for example but with the animation.]# Basically to edit several keyframes in the same time. More precisely, I would like to add 5 in the X-coordinate attribute of one object on all the frames. Does anyone know how to do do it without editing each single frame manually ? Thanks !
  4. Ok nice, No worries ! Yes I discovered the sub entities but I think I must do something wrong somewhere. Let me know when you release more informations. Cheers
  5. Yes, what you are saying is kind of what I would like to do. Let's take an other example : I make an animation of explosion. But I would like that my explosion have several explosion slightly delayed one to each others, so I would copy my explosion animation, and paste it with its animation and the keys and everything, then I would take all the keys and delay them. In the following example, you can see how I have animated the tears drop. I animated each tear drop manually, but basically, I would like to know if that is possible to copy one tear drop once I have animated it, and then paste it with its animation and delay it slightly to reproduce the same result without doing animation on each tear drop. https://www.youtube.com/watch?v=gneLrFNkQCY
  6. Well, actually it doesn't work as expected. I would actually like to clone an animation into an entity itself. Example : I am animating an object A into the entity Alpha. Once my animation is finished, I would like to duplicate A with its animation and make several A` with the same animation into the entity Alpha. Is that clear ? do you need a video ?
  7. Thank you so much, I didn't realise that we can actually drag and drop animations into each others ("entities"). This is brilliant ! Thanks for fast answer.
  8. Hello, I kind of agree with what woodscreation is saying. It seems that the IK is reversed and that the root of the IK is actually where the aim/goal should be when we create it. You actually need to do counter animation to compensate the issue. The goal of the IK is supposed to be the end of the bone chain.
  9. Salut hieronims, J'ai cru comprendre que tu etais francais avec un autre post ? En ce qui me concerne, je defini les zones de collisions dans construct directement. En revanche je sais que tu peux definir des points d'actions dans spriter pour construct, pour faire tirer des projectiles par exemple.
  10. Salut hieronims, Je suis francais et utilise spriter depuis quelques temps deja, je peux probablement t'aider, n'hesites pas a poser des questions ici et j'essaierai de t'aider.
  11. Hello, I am sorry if this has already been mentioned somewhere, I looked through the forum and didn't find anything about this. So, does somebody know if we can, and if yes, how can we clone an object with its animation ? And if we can't, an other way to avoid redoing the animation manually when we clone an object ? Cheers.
  12. Hello, Does somebody know how to apply a customized tangent to several keys without having to do it for each single key with the curve editor ? Cheers.
  13. Hello, I am very happy to hear that and even more to help. This is awesome, thank you very much again for all this great work that you do. Cheers.
  14. Hello ! This software is amazing and I hope this will help to improve it even more : I have actually posted already these two issues and updated them with videos and pictures to show what are the problems and how it could be solved. These two issues are time consuming for the artist and by fixing it, it would greatly improve their productivity. These issues have been noticed also in the last version of Spriter, release 1. The first one is about the curves of the bones's keys that we can't modify several of them in one shot : http://brashmonkey.com/forum/index.php?/topic/3370-modifying-several-curves/ The second one is about the children that takes keys of their parents where they shouldn't : http://brashmonkey.com/forum/index.php?/topic/3482-autokey/ Thank you very much, sorry for repeating but I think my posts might have been forgotten. Cheers
  15. Hello Tyler, Yep this is exactly what I meant, sorry for my english. I think this should be a high priority thing to implement right now, this is dramatically time consuming to modify the curves of the rig's keyframes. A feature that would allow the artist to change several of them in one shot would greatly improve their productivity. Cheers !
  16. Hello, Sorry for the delay, but here is a video showing the issue I have : Cheers.
  17. Hello Mike, I might understood where the problem came from. I have started an other character with the last build of Spriter, and it seems that I don't have any issue. So the problem might come from the fact that this character was originally made in a previous version of Spriter. Does this make any sense to you ? Cheers
  18. Hello Mike ! Indeed, the behavior what you are describing is not the one that I can note in the software. I think I am using the right build, I have reinstalled spriter quite recently. The thing is, for instance : Once I make sure that there is no key except on the shoulder at the frame I am, I move the bone of the shoulder, and then in the timeline, I can see that each single children bones of the shoulder bone and the shoulder bone, they all have a key. But not the other ones. So basically, it seems that the children behave like if I was directly moving them, and they receive a key. I will update this post later with a video. Cheers.
  19. Hello everyone ! I would like to know if it's possible to disable autokey in Spriter. For example when I move a bone who have children, to do not have keys on the children when I move the parent. Cheers.
  20. Hello guys ! I have stopped working on the project for a while, but now I'm back in business !!! Here you can see a new version of animation cycle I did. I have just realised that I could actually do it in step and I feel like the result is better. Also I have changed the lines in order to see less the cuts between different parts of the puppet. Im going to release soon a simulation of in game with what is suppose to be "final graphics". Your french is perfect mike hahaha =) Are you living in France ???
  21. Hello teacherpeter, You will be interested in this http://brashmonkey.com/tutorials.htm
  22. Hello ! I am working now on windows 8 and since I have a new issue with the latest version of spriter (I don't know if it's linked though). When I right click on one of my sprites, the display of the window palette to change the sprite last 1 millisecond and close automatically. I can display it properly sometimes, it looks very random. Sometimes it doesn't display at all. You can also take a look to this video I made in order to make myself as clear as possible : Cheers
  23. Hello Mike ! Sorry for the very long time answer, I had to stop working on my project for a while, but now I'm back in business and hopefully gonna finish it as soon as possible. Anyway, I was talking about the tangents of the keys. I didn't found any way to modify several tangents of keys at the same time whereas I looked pretty much everywhere... I made a little drawing to help to understand. For this very simple example, how could I apply this tangent to all the surrounded keys ? Cheers.
×
×
  • Create New...