What is the recommended way to structure characters and their various views - front, back, side, 3/4 etc?
Is it best to have one .scml per view containing all animations for that view, and then show/hide them as needed in game, so: man_front.scml, man_back.scml, man_side.scml etc as 3 different characters (in Spriter)
or
Is it better to have a single big .scml file containing all data for EVERY view and call the correct animation when needed in game?
Is there any performance difference between the methods, or it is simply a matter of preference as to how I prefer to manage my assets?
The samples only show a character facing one direction, so it would be interesting to hear how people are working with Spriter and characters that have a full set of animations for their characters in front/side/back etc.
Thanks.