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kimo

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Everything posted by kimo

  1. Ok I started implementing the curves, lets see what comes out of this. :D
  2. Yeah all those skinned stuff is cool but also pretty overkill, will you be adding the easying curves support? That's something we are going to need for sure at some point so I need to know if someone else is adding those or if we need to add them at some point :) Sadly Laquendi didn't continue on our project, he had our knowledge off your work! Cheers, -Kimo
  3. Character maps are very buggy. Bake active to entity will behave really randomly and save will lose old character maps on some entity while on other entity the character maps will still exist correctly. Bake will also rename entity_002 into entity_003 thus creating 2 entity_003...
  4. Same crash with Windows 8/ 64-bit
  5. Same here, windows 7, 64-bit. Immediatly crashes after I release an image or a bone on the canvas.
  6. kimo

    Easing..?

    I must add that it is one of the feature I'm looking the most to have.
  7. A small bug but very annoying usability issue: When I make a new animation, the timer doesn't go to zero so I start making my first frame in the middle of the animation then, there is no simple way to even change it as there first animation. Copy -> paste to all frame also doesn't keep the layer order when pasting. Might be because its tricky as some object might be removed and so on in between.. but still, I'd be willing to see the trouble then.
  8. I think the biggest challenge for starting animators is to create animation where everything is not moving at the same time. I mean often all the key changes happens at the same time. The other important thing would be to anchors those feet to the ground, now there are floating.
  9. This has been one of the features I've been expecting the most, yet as the code progress, there is very little info about art packs. It would be great to at least be given various characters to play with while we wait for Spriters final version and art packs. Just a though! Cheers
  10. Seems like currently the most common crash source for me relates to deleting key frames. Usually once the last key frame is deleted, either after adding one new object or just right there, some ghost UI elements appear on the left as there was some empty object left in the list and crash.
  11. I'd be interested in animation for jumpy animals ~bunnies. Backflip jumps Jump Roll from fall
  12. Dragging elements at the end of the list crashes. Repro: Add few elements to the canvas. In the list on the left, drag one at the end of the list.
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