The timing is wrong, it's much slower than it's supposed to be, it looks better with the right timing I swear.
After giving spine a good look I'm back. This time I'm playing spriter to it's strengths, while I like quite a bit more the animations I posted earlier making them take a very awkward process and are very time consuming. And since I'm trying to make a game by myself I decided to tone down the animation and use a strictly modular style. Also, since I intend to sell these assets when they are finished, I'm trying to keep the image switching to a minimum and the keyframes clean so anybody can edit them and make new characters using the animations, the previous ones where pretty much untouchable after finished.
Here http://www.sendspace.com/file/4gs0tj is the spriter file for anyone curious, it's sad the only spriter example file is one from before bones where even implemented (Mike is probably hunched in a cave holding on to the art packs mumbling "my precious").
There are quite a few animations in there: running, walking, idle, various attacks, etc... I only previewed one because turning them into gifs is boring and time consuming (and the timing is wrong, .gif export Edgar).
Any feedback is welcome. The images need clean up and I'm missing a few animations.