Dan Rostron Posted December 11, 2017 Report Posted December 11, 2017 Hi We seem to be seeing issues whereby we have added an event to the end of a spriter animation. For some reason in low frame rate cases, the event is never triggered. In our case, we are looping the animation. Are you aware of this, and is there any way around it? Thanks Dan Geraldml 1 Quote
Mike at BrashMonkey Posted December 12, 2017 Report Posted December 12, 2017 Is this in Construct2, Construct2, Uniity, or another authoring system? Quote
Dan Rostron Posted December 12, 2017 Author Report Posted December 12, 2017 This is the Javascript Spriter we are using. I believe it was from Phaser's implementation. Quote
Mike at BrashMonkey Posted December 12, 2017 Report Posted December 12, 2017 I'm going to guess this is an issue specific to any given run-time and not to Spriter itself or the way the data is stored. Is there a feature to perform some code when the animation loops or reaches the end instead of using the "trigger"? That might be a work-around. Regardless I suggest you report this issue in the thread dedicated to this particular run-time. Someone might be able to fix it for you. I've linked Edgar (Spriter's programmer) to this thread in case he has additional ideas or perhaps I'm mistaken, but if he doesn't respond here It'll be because I've suggested what he would have. Hopefully a solution can be found quickly. I'll keep an eye on this thread. Quote
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