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Spriter skipping events in low frame rate scenarios


Dan Rostron

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I'm going to guess this is an issue specific to any given run-time and not to Spriter itself or the way the data is stored.

Is there a feature to perform some code when the animation loops or reaches the end instead of using the "trigger"? That might be a work-around. Regardless I suggest you report this issue in the thread dedicated to this particular run-time. Someone might be able to fix it for you.

I've linked Edgar (Spriter's programmer) to this thread in case he has additional ideas or perhaps I'm mistaken, but if he doesn't respond here It'll be because I've suggested what he would have.

Hopefully a solution can be found quickly. I'll keep an eye on this thread.

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