E-SANT COMUNICACIÓN INTERACTIVA SC ECI150409725 Posted May 11, 2017 Report Share Posted May 11, 2017 Hello, I just got introduced to Spriter today. I have a set of animations under a .scml file and would like to export them to a TexturePacker file to then be able to use them on Phaser. My intuition tells me there must be a way to export all sprites onto a sprite sheet, and Sprite will generate a json file with animation coordinates that can then be called on Phaser. The thing is, I just cant find a way to do that as nothing happens when I use the Generate Texture Packer Spritesheet option under "File". When I say "nothing" I mean Sprite only generates a .tps file just as if I had generated the file directly on Texture Packer. Am I missing something ? Help really appreciated! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted May 11, 2017 Report Share Posted May 11, 2017 Do you want to just export the finished animations as sequential full frame images in a sprite-sheet or do you want to keep the body part images separate, but in a texture atlas, and play back the actual Spriter data in Phaser? If you're just wanting to export as finished full images in a sprite sheet at a given FPS then just choose export as PNG/Gif and choose your FPS, trimming method, scale etc and it will create a gridded sprite-sheet with all your frames arranged in columns or rows. Otherwise, maybe something like what's shown in his video will help: Quote Link to comment Share on other sites More sharing options...
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