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Hi everyone.


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Edit: Putting my personal practice project on hold. Someone asked me to provide assets for their mobile game so i decided to try a different style and collaborate with them :D. Hope it works out.

Current progress:  https://gyazo.com/385e62617015e0cdc03058eba01e523d



I decided to post my recent idle animation after finally figuring out Spriter. Great software by the way. I only wish there was a mesh feature. Other programs out there that include it are way out of my budget (spine) so I settled for Spriter Pro. Anyway, Here's my very first animation. Going to work on a small 1 level game as a way to learn about programing, improving art, and Japanese (details in the description of my DA page). Next up, running animation \ouo/.

Alpha animation (Click to preview)


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Hi and welcome to the board. 

Animation looks good so far. Meshdeform is not as needed as you think. It makes things a bit more slow to finish without the feature but doable. Just slice up everything in parts. For things like clothes add some cloth pieces and frame independently each using linear tween (starting point to end point, easy peasy.. so you dont need a gazillion frames just for a little cloth moving(one of the most powerfull tools of spriter imho). For swapping parts control the transition speed so it does not look wonky. You can look at tombmonkey's work here, extremelly good without deforming feature (I tweaked his work to learn).

I can say with practice now that mesh deform is not needed in my case (faster to finish works, yes but not indispensable)).

Dont forget that meshdeforming feature in other programs is not always possible to export 100% to game engines (in data format that is the most convenient memory wise).


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Yeah, I'm sure with experience I'll figure out a way to achieve the animation I want in the future. I've just seen some amazing animation done in software that utilizes such features not currently in spriter pro. To achieve something similar I'd have to draw multiple assets. Can you send me a link to tombmonkey's work? I can't seem to find him.

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You dont need to draw a lot of limb/poses. Just change/swap image fast enough but most of the time with everything separate you can transform images and do something similar to deform. For example a head and two eyes separated. Just scaling and moving each you can do something like deform (toon boom uses something similar called intelligent bones and need separate objects). If you want a simple example in spriter i can do it for you. What do you need?

About tombmonkeys stuff. You can find three sample characters from him on the last post of the thread. You can open the spriter files and look at it.


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