Vegas242 Posted April 10, 2016 Report Share Posted April 10, 2016 Perhaps I should save some time and start with this question that I can't find the answer for, does Spriter require a dedicated graphics card? If it does, I suppose I'm just out of luck, but if it doesn't, I still have no idea how to fix this. Every time I load Spriter it crashes. I've bought the steam pro version and tried uninstalling and reinstalling it and I've tried downloading the free version, but it just crashes everytime at this screen. I've downloaded and updated the Visual Studio Runtimes to no avail. Is there anything else I should try and how can I give you guys more information about my crashes? Quote Link to comment Share on other sites More sharing options...
lucid Posted April 10, 2016 Report Share Posted April 10, 2016 Hello. Sorry you're having trouble. Can you go to Spriter's install directory, and see if there is a file called startuplog.txt, and if so, paste the contents here. Thank you. Quote Link to comment Share on other sites More sharing options...
Vegas242 Posted April 11, 2016 Author Report Share Posted April 11, 2016 It's there and I found it: BrashMonkey Spriter - Version r7 Setting up main window... Successful. Initializing model... Successful. Setting up widgets... Successful. Setting up graphics viewport with openGL... Failed to load libEGL.dll (The specified module could not be found.) class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): Failed to load and resolve libEGL functions Failed to load opengl32sw.dll (The specified module could not be found.) class QOpenGLStaticContext *__cdecl QOpenGLStaticContext::create(bool): Failed to load and resolve WGL/OpenGL functions Failed to load libEGL.dll (The specified module could not be found.) class QWindowsEGLStaticContext *__cdecl QWindowsEGLStaticContext::create(class QFlags<enum QWindowsOpenGLTester::Renderer>): Failed to load and resolve libEGL functions Failed to load opengl32sw.dll (The specified module could not be found.) class QOpenGLStaticContext *__cdecl QOpenGLStaticContext::create(bool): Failed to load and resolve WGL/OpenGL functions Successful. Showing Tutorial Dialog... Successful. Spriter launched succesfully Quote Link to comment Share on other sites More sharing options...
lucid Posted April 11, 2016 Report Share Posted April 11, 2016 Thank you @Vegas242 All of those opengl errors are indicative of a possible driver issue, so the first step I would take is trying to update your graphics card drivers. If that doesn't work, try disabling openGL using this registry entry: https://drive.google.com/file/d/1HQtyrOr8QAN3YEDqpOl8JXV4kSYaEqBp/view?usp=sharing note, this will also reset other Spriter settings like automatic save and update checks if you've had a chance to set any of that yet. Quote Link to comment Share on other sites More sharing options...
Vegas242 Posted April 12, 2016 Author Report Share Posted April 12, 2016 For some reason my computer won't let me update OpenGL, but I loaded the registry and Spriter seems to be working fine. Thank you for helping me! lucid 1 Quote Link to comment Share on other sites More sharing options...
bwwd Posted April 24, 2016 Report Share Posted April 24, 2016 try different drivers for graphic card, i had some issues with spriter crashing or not showing sprites when using various nvidia drivers but now i stick to 335.04-desktop-winxp-32bit-english.exe on my gt 430 Quote Link to comment Share on other sites More sharing options...
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