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Best Practices for Spriter2Unity


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Hi! I'm just starting with Spriter and I was wondering if there is something I have to be especially cautious while animating a character for an Unity project: Folders depth, Character Maps (although I know it is not supported yet), sprite swapping, sprite names, pivots, image size, etc... Those things are particulary important but If anything comes to mind just adress it. Thank you very much!

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Great question. We really should coordinate with Dengar to make a community maintained checklist of supported VS unsupported features and any specific caveats for proper usage.

I suggest you contact Dengar and ask if he has any initial feedback or suggestions.



-Mike at BrashMonkey

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