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Asking about deform/meshes feature


saga55555

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    Hi, I using Spriter for a year now and I really like it.  It's easy to use and understand.  I already finished my first game with Spriter.

 

    I want is ask is "What is  the estimate date for deform/meshes feature release?"  I planned to start my 2nd game in the next 2 months and this time I want to make larger images and better movement.  So I think this feature is must need for my 2nd game.

 

    I see the beta version that can use this feature and really want to use it (if the full version with deform/meshes not come on time :P)  But seem like it's not available for download now  -.-"

 

Thank you and sorry for my English ^.^

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What we call "Skin mode" in Spriter Pro is a high priority feature to add and is long overdue. Sorry for the long delay in adding it.  Unfortunately, we must finish our fully featured Spriter reference implementation first.  It's making good progress, but due to its nature, it's impossible to accurately estimate a time in which it will be finished. And then, after the reference implementation is finished, it will take an indeterminate amount of time to finish the full skin mode feature.

You can keep track of the reference implementation's progress here: http://brashmonkey.com/forum/index.php?/topic/4029-reference-implementation-status-update-8302015/

 

Sorry we can't give a useful estimate.

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Right, It's still in the most up to date build, but again, remember, its going to be completely replaced, so none of its current bugs will be fixed, and eventually its file format will not be supported.  Meaning future update builds of Spriter. once it has the real and full version of skin mode won't be able to load scml files you made which contain usage of this current place-holder skin mode.

 

cheers.

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