aiat_gamer Posted August 9, 2015 Report Posted August 9, 2015 So I tried using character map for the fist time today, and this is what happened: and this is the original: For some reason the parts belonging to the upper part of the body are not placed in the correct place... Asuqytrau and JohnnyType 2 Quote
Mike at BrashMonkey Posted August 9, 2015 Report Posted August 9, 2015 Hi aiat_gamer, The default pivot points of the replacement images must be set in the corresponding proper places for Spriter to be able to properly place the new images... for example, if the original head images have their default pivot point set at the base of the skull (my recommendation), then be sure all replacement head images ALSO have their default pivot points set at the base of the skull as well. http://www.brashmonkey.com/spriter_manual/default%20pivot%20points.htm cheers. Quote
aiat_gamer Posted August 9, 2015 Author Report Posted August 9, 2015 Hi aiat_gamer, The default pivot points of the replacement images must be set in the corresponding proper places for Spriter to be able to properly place the new images... for example, if the original head images have their default pivot point set at the base of the skull (my recommendation), then be sure all replacement head images ALSO have their default pivot points set at the base of the skull as well. http://www.brashmonkey.com/spriter_manual/default%20pivot%20points.htm cheers. Awesome, thanks. I ALWAYS forget to set the pivot points :-P . By the way, it could be very helpful if you could do a video or provide some tips on the optimum pivot points for different joints, I especially get confused when the part is the "middle part", for example the middle part of the leg. Quote
Mike at BrashMonkey Posted August 10, 2015 Report Posted August 10, 2015 You could study the Essentials Art Packs or the free Greyguy example Spriter project from here: http://www.brashmonkey.com/temp/GreyGuy.zip cheers. Quote
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