Jump to content

Character map, possible bug?


aiat_gamer

Recommended Posts

Hi aiat_gamer,

 

The default pivot points of the replacement images must be set in the corresponding proper places for Spriter to be able to properly place the new images... for example, if the original head images have their default pivot point set at the base of the skull (my recommendation), then be sure all replacement head images ALSO have their default pivot points set at the base of the skull as well.

 

http://www.brashmonkey.com/spriter_manual/default%20pivot%20points.htm

 

cheers.

Link to comment
Share on other sites

Hi aiat_gamer,

 

The default pivot points of the replacement images must be set in the corresponding proper places for Spriter to be able to properly place the new images... for example, if the original head images have their default pivot point set at the base of the skull (my recommendation), then be sure all replacement head images ALSO have their default pivot points set at the base of the skull as well.

 

http://www.brashmonkey.com/spriter_manual/default%20pivot%20points.htm

 

cheers.

Awesome, thanks. I ALWAYS forget to set the pivot points   :-P . 

By the way, it could be very helpful if you could do a video or provide some tips on the optimum pivot points for different joints, I especially get confused when the part is the "middle part", for example the middle part of the leg.  

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...