yamada0000 Posted March 28, 2015 Report Posted March 28, 2015 Hello! :)I would like to ask what is the best way of implementing my animation into a game. I made a laser animation, and now i want it to be able to bounce off of walls from all angles. Of course, it's impossible to animate bouncing off walls for every single angle, so i would like to know how you would solve this issue. One solution that I have is to have "another" laser coming out of the wall when the first goes in so it would give an illusion of bouncing. Please answer as soon as you can and thank you for reading ^_^ DarrenOl and AlisaMesy 2 Quote
RunnerPack Posted March 29, 2015 Report Posted March 29, 2015 I think you already hit the nail on the head. Just have a "laser hitting" animation where it disappears, and a "laser starting" animation, which you can start at the point of impact, rotated to the correct angle of incidence. If they're the same length, it would appear to be a single laser bouncing off the surface. You could even use the same starting animation for the laser initially being fired from the source. Quote
Mike at BrashMonkey Posted March 29, 2015 Report Posted March 29, 2015 Hi yamada0000, There are too many potential problems and solutions depending on your specific needs, the game authoring system or game engine you're using, where the pivot points are in your laser animations etc etc. If you want a direct suggestion or solution to your problem you'll have to give us a lot more info. cheers,Mike at BrashMonkey Quote
yamada0000 Posted April 30, 2015 Author Report Posted April 30, 2015 I kind of solved it by just animating the "head" of the laser and then for the rest of it I just put the particle effect :) Quote
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