jokderdeus Posted October 26, 2014 Report Share Posted October 26, 2014 Hello everyone ! I would like to know if it's possible to disable autokey in Spriter. For example when I move a bone who have children, to do not have keys on the children when I move the parent. Cheers. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted October 31, 2014 Report Share Posted October 31, 2014 Hi jokderdeus, There is no way currently to turn off "autokey" however moving a bone should not create a key for the child, though a child of course will follow the bone, so moving a parent bone also moves the child, but does not key it. Are you seeing a different behavior than I describe and are you using build B11? thanks, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
jokderdeus Posted October 31, 2014 Author Report Share Posted October 31, 2014 Hello Mike ! Indeed, the behavior what you are describing is not the one that I can note in the software. I think I am using the right build, I have reinstalled spriter quite recently. The thing is, for instance : Once I make sure that there is no key except on the shoulder at the frame I am, I move the bone of the shoulder, and then in the timeline, I can see that each single children bones of the shoulder bone and the shoulder bone, they all have a key. But not the other ones. So basically, it seems that the children behave like if I was directly moving them, and they receive a key. I will update this post later with a video. Cheers. Quote Link to comment Share on other sites More sharing options...
jokderdeus Posted November 17, 2014 Author Report Share Posted November 17, 2014 Hello, Sorry for the delay, but here is a video showing the issue I have : Cheers. Quote Link to comment Share on other sites More sharing options...
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