Aaendi Posted June 15, 2014 Report Posted June 15, 2014 I want to use this for SNES homebrew, but I looked at the format and it uses a lot of floating points. I wish I knew more about high-level code, but maybe there is a way to make a file converter to convert it to a more 65816 friendly format, such as either using all 16-bit fixed point numbers, and 24-bit address. IzbranniY 1 Quote
Mike at BrashMonkey Posted June 16, 2014 Report Posted June 16, 2014 Hi Aaendi, Have you set Spriter to pixel art mode? This should ensure all coordinates are saved at integer instead of float...at least that should be a start. cheers, Mike at BrashMonkey Quote
Aaendi Posted June 17, 2014 Author Report Posted June 17, 2014 Thanks! folder="0" file="0" x="0" y="0" angle="0" scale_x="1" scale_y="1" pivot_x="0" pivot_y="1" a="1"/> I need a little help trying to understand the format, since I know more about ASM than I do with high level languages. Is x and y represent global coordinates, or relative to it's parent object? What is the difference between a folder and file?, and are these 16-bit or 32-bit integers? Quote
Dredok Posted July 14, 2014 Report Posted July 14, 2014 Aaendi you should have a look at spriter documentation. Answering your questions: x and y represents local coordinates and they are relative to it's parent object. a folder will contains several files, each file will usually be an image. The numbers are just an identifier for both, folders and files. the numbers are in decimal notation. You can store them in any format you want with any number of bits... Quote
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