kimo Posted November 28, 2013 Report Share Posted November 28, 2013 Hey all, We are working at Tuliotus on a little mobile multiplayer game (www.andromeda-blue.com). Everything uses Spriter from the UI to the Tiles except the ships which are 3d models. There is still a lot of work but here is our first public video! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted November 29, 2013 Report Share Posted November 29, 2013 Thats looking FANTASTIC kimo! Keep up the great work! cheers, Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
kimo Posted February 1, 2014 Author Report Share Posted February 1, 2014 Some update Quote Link to comment Share on other sites More sharing options...
kimo Posted May 18, 2014 Author Report Share Posted May 18, 2014 Good news, we've just entered beta! It's going great, spriter has been so much help. The batch resize feature was the most handy, saved my world. Had to scale down all our animations for low memory phones... The new monogame release 3.2, was a life saver too, as it fixed critical bugs and improved rendering performance... It's really a luxury the be able to animate 90% of the assets with spriter in our game, I haven't seen others use it on Tiles but it's definitely great for that too. Cheers, Kimo Quote Link to comment Share on other sites More sharing options...
kimo Posted June 6, 2014 Author Report Share Posted June 6, 2014 Andromeda Blue is now officially out! http://tiny.cc/b8a1gx We used Spriter b6.1 till the end, too scared to change and try spriter b7 ;) Quote Link to comment Share on other sites More sharing options...
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