pedrovmlc Posted September 23, 2013 Report Share Posted September 23, 2013 Hi, I'm stuck with this bug: I know the .scml hold information about every image piece needed for the animations. I built my animation and saved the file as .scml , no problem until here. When I opened the file with notepad++ I noticed something odd. The .scml file was keeping tracking of old image files that I have used and then decided not to use them anymore and deleted them. So I ran some tests and confirmed the issue: This is what I'm doing: Adding a .png file to the canvas -> Deleting the .png file from the canvas -> Saving the .scml After that I eddit the .scml and I find the deleted .png is still referred over there. I don't think this is supposed to happen, as the image is not present in my project anymore but keeps being saved at the .scml. Once the image is added to the canvas, I have to keep it forever at my project otherwise the .scml won't run at my game as it keeps missing the files. Quote Link to comment Share on other sites More sharing options...
tombmonkey Posted September 23, 2013 Report Share Posted September 23, 2013 I just mailed them about a similar issue I had with deleted images staying there, but my issue made spriter freeze. :P Quote Link to comment Share on other sites More sharing options...
pedrovmlc Posted September 23, 2013 Author Report Share Posted September 23, 2013 Yeah, this is bad! I'm stuck here because every .scml that I create has a bunch of image references that I'm not using anymore. I'm using xna and the code won't even compile if the program can't file the images at those "ghosty references". Quote Link to comment Share on other sites More sharing options...
lucid Posted September 23, 2013 Report Share Posted September 23, 2013 I'll make Spriter check for and delete these references for the next version Quote Link to comment Share on other sites More sharing options...
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