lucid Posted January 5, 2024 Report Posted January 5, 2024 Happy New Year all! 0.9.6.5 Change Log Additions You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size) When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red Changes and Enhancements When attaching a mesh to multiple bones, if the automatically calculated rigging zones overlap, the system will now automatically recalculate them using a simplified method that is independent of the mesh size Bones are now thinner and less obstructive, and grow in size when hovered to maintain ease of selection and manipulation Additional changes under the hood to support runtime development Bug Fixes Addressed several edge cases where attaching multiple meshes to the same parent could lead to unpredictable behavior Fixed a bug where the animation and onion skinning context menus were appearing too far from the cursor when activated while timelines were expanded Known issues Non-mesh children of strokes don't update in real-time when using ik Visual bug when images armed for adding swappable image and mesh in reposition mode Some pop-up ui elements appear below panels Z-order window images do no change when mesh images are swapped Quote
HauntedPixel Posted January 7, 2024 Report Posted January 7, 2024 Launcher fails to download any new updates and just hangs. Quote
lucid Posted January 19, 2024 Author Report Posted January 19, 2024 On 1/7/2024 at 1:30 PM, HauntedPixel said: Launcher fails to download any new updates and just hangs. On 1/7/2024 at 2:26 PM, aisman said: same here Sorry I didn't see this when you first posted it. Please try with the new version Quote
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.