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Spriter 2 alpha version 0.9.6.5 release


lucid

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Happy New Year all!


0.9.6.5

Change Log

 

Additions

  • You can now trigger a recalculation of rigging zones by selecting a mesh that is attached to multiple bones, and pressing M (hold shift to force a simplified recalculation that is independent of the mesh size)
  • When a mesh is attached to a parent that has defined rigging zones, any vertices not included in these zones will be highlighted in red

 

Changes and Enhancements

  • When attaching a mesh to multiple bones, if the automatically calculated rigging zones overlap, the system will now automatically recalculate them using a simplified method that is independent of the mesh size
  • Bones are now thinner and less obstructive, and grow in size when hovered to maintain ease of selection and manipulation
  • Additional changes under the hood to support runtime development

 

Bug Fixes

  • Addressed several edge cases where attaching multiple meshes to the same parent could lead to unpredictable behavior
  • Fixed a bug where the animation and onion skinning context menus were appearing too far from the cursor when activated while timelines were expanded

 

Known issues

  • Non-mesh children of strokes don't update in real-time when using ik
  • Visual bug when images armed for adding swappable image and mesh in reposition mode
  • Some pop-up ui elements appear below panels
  • Z-order window images do no change when mesh images are swapped

 

 

 

 

 

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