Jump to content
Spriter Forums

still alive


lucid

Recommended Posts

Hi everyone. Don't worry, I've not fallen off of the planet, to recap, I've been hard at work on the mass optimizations which should result in a great speed increase, as well as make adding the remaining features go faster and smoother once this new build is done. Sorry it's taking longer than I had hoped, but is definitely the best way to get Spriter Pro realized and ship-shape as soon as possible.

Thanks everyone for your patience and support. Now back to coding!

Link to comment
Share on other sites

Good to know you're hard on the task :)

I know the next version is going to be focused in stability but I would like to ask about the availability of adding meta data to the used entities in the scene.

We're using Spriter to compose menus and screens and it'll be hugely useful to be able to add extra information (like a font size and type in a text place holder).

Thanks a lot.

Kind regards,

Xamar

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...