PandaMonkey Posted January 8, 2012 Report Share Posted January 8, 2012 Hi, I would like to know how the mmf2 integration will work in the future. Also, I spend my time both at home and in work, so I would like to know if I can use the serial more than one time. Thanks a lot! IzbranniY, UElabeal and Arrgincey 3 Quote Link to comment Share on other sites More sharing options...
magoburicchio Posted January 21, 2012 Report Share Posted January 21, 2012 hi i'm italian 2 days ago i bought spriter pro also to wish a prompt release of the new spriter. when aproxli will be released? and also when it will be integrated in mmf2? or to avoid this plugin release it will be inserted png export of animation like in bannedstory software? thanks a lot Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 29, 2012 Report Share Posted January 29, 2012 You can use the serial more than once. Feel free to install on your work computer as well. Hi, I would like to know how the mmf2 integration will work in the future.Also, I spend my time both at home and in work, so I would like to know if I can use the serial more than one time. Thanks a lot! Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 29, 2012 Report Share Posted January 29, 2012 Thanks very much for supporting us with your purchase. We're not sure when the all new Spriter will be released, but expect a fairly solid public alpha within the next month or so. The current Spriter Pro can already export finished anims as sequential PNG images and the new Spriter will be able to do the same once it is officially at verion 1.0. Unfortunately we're still working on getting a programmer to make the MMF2 Plug-in, os its not even begun yet.. The one for Construct Classic is nearly finished however and is already availible for public alpha testing. hi i'm italian 2 days ago i bought spriter pro also to wish a prompt release of the new spriter. when aproxli will be released? and also when it will be integrated in mmf2? or to avoid this plugin release it will be inserted png export of animation like in bannedstory software? thanks a lot Quote Link to comment Share on other sites More sharing options...
Volerikan Posted January 20, 2013 Report Share Posted January 20, 2013 http://www.create-games.com/article.asp?id=2261 If you can already export .png files using Spriter, then this (I imagine) shouldn't be too hard to implement. That article explains the entire process of importing a sprite sheet into MMF2. Including the Hot Spot and Action Point positions. Quote Link to comment Share on other sites More sharing options...
Vetmora Posted August 30, 2013 Report Share Posted August 30, 2013 I would love to see more support for MMF2, myself. Setting hotspots and action points in Spriter that carry across when you import them into MMF2 would be a life saver. Any chance of this? Quote Link to comment Share on other sites More sharing options...
blurymind Posted February 25, 2014 Report Share Posted February 25, 2014 so whats the word on MMF2.5 support? I too would also love to see spriter modular animation support it. :lol: Quote Link to comment Share on other sites More sharing options...
conceptgame Posted December 30, 2014 Report Share Posted December 30, 2014 Hi all, here is a work in progress video for the Clickteam Fusion 2.5 Plugin: It is a test of the sprite collision boxes (not those from Spriter yet). Some more to show later... Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted January 3, 2015 Report Share Posted January 3, 2015 Awesome work, conceptgame. Your Spriter plug-in for Fusion really seems to be coming along nicely! Cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
Viguro Posted January 17, 2015 Report Share Posted January 17, 2015 wow! I've been wondering if better support for mmf2.5 was dead in the water. I'm so glad the dream is still alive! Quote Link to comment Share on other sites More sharing options...
blurymind Posted March 14, 2015 Report Share Posted March 14, 2015 Hi, this looks very promissing! Are there any news on the progress of the plugin? Any way to test it out? Keep up the great work!! :-P Quote Link to comment Share on other sites More sharing options...
conceptgame Posted April 12, 2015 Report Share Posted April 12, 2015 The plugin is on the way. I am debugging the last point for a test version: apply character map. I also need to handle properly errors (with error codes) in order to improve the feedbacks fo the beta tests. I will release this soon. Quote Link to comment Share on other sites More sharing options...
conceptgame Posted April 13, 2015 Report Share Posted April 13, 2015 The beta version is available. Here the thread to get the files: http://community.clickteam.com/threads/91759-Beta-Spriter-Object-Extension?p=660459#post660459 Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 13, 2015 Report Share Posted April 13, 2015 You are AWESOME conceptgame. Thanks. I'll test this shortly and report back. cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
conceptgame Posted April 26, 2015 Report Share Posted April 26, 2015 A new version is available (with some bug fixes): http://clicks-en-stock.concept-game.eu/Downloads/Spriterv0.7.zip Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 26, 2015 Report Share Posted April 26, 2015 I confirm the "disappearing Spriter object when scrolled" bug is fixed! Awesome, but there's still no image swapping on a single sprite that changes images throughout an animation. cheers,Mike at BrashMonkey Quote Link to comment Share on other sites More sharing options...
conceptgame Posted April 27, 2015 Report Share Posted April 27, 2015 In the example file you sent me there is no call to start animation action. Then the animation is working perfectly. Quote Link to comment Share on other sites More sharing options...
Mike at BrashMonkey Posted April 27, 2015 Report Share Posted April 27, 2015 LOL. Awesome. I just added that action to the event sheet and now its working perfectly! Thanks very much for explaining what I was missing. I assumed changing the animation automatically started it playing. Great work again conceptgame! Quote Link to comment Share on other sites More sharing options...
conceptgame Posted January 13, 2016 Report Share Posted January 13, 2016 Hi all, here a small update on the extension. I have integrated almost completely the C++ template. Just for fun and in order to let you appreciate what is coming, here a small video: https://www.youtube.com/watch?v=sD9nTuFZegk I have some few bugs to fix but I am at 90% of progress before posting a beta version. With all features of Spriter Pro (including sounds, tags, variables, events) Quote Link to comment Share on other sites More sharing options...
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