lucid Posted November 5, 2020 Report Share Posted November 5, 2020 0.0.0.24 Change Log Additions Rigging zones now attempt to automatically set reasonable rigs according to mesh dimensions Added 2-bone ik when dragging while holding shift outside of rigging mode Blue control point lines now appear for rigging zones for increased readability and can be dragged to drag both connecting points Changes and Enhancements Removed hovered mesh highlighting when one of it's control points is selected Rigging zones now visible while adjusting ligament curves Known Issues Undo and Redo don't always function correctly with the new features Visual bug when dragging out new images. Sometimes image disappears momentarily Double entries for images in z-order Changes to z-order in rigging mode not reflected in animation Occasional visual glitches while editing animations Save and Load not working reliably in all situations Images saved from certain image editors will acquire artifacts when they have antialiased edges where the alpha isn't fully opaque or transparent. These issues aren't exclusive to Spriter 2 and will affect any game engine that doesn't preprocess them. These pre-processing functions will be introduced in a future version, and can be ignored for now. Dragging out more than one of the same images doesn't function correctly. Quote Link to comment Share on other sites More sharing options...
malibumanjp Posted November 13, 2020 Report Share Posted November 13, 2020 Hi, Not sure if this is the right place to discuss this... I've tried again using Spriter 2 Alpha (first time was in April) just to see where it currently is. I'm kind of surprised by the "forced full screen - no UI approach" of it, which makes it rather counter intuitive. I understand it is still an Alpha and there is much to be done, but I just wanted to know if this new layout philosophy if replacing the "old" more traditional one. As of now, I find it a bit tedious to do stuff in it as most my clicks don't seem to do anything (lack of visual feedback, I guess...) Spriter 1 definitely has room for improvement technically speaking, so that's great that Spriter 2 will come out with all these new features. But I believe that the strength of Spriter 1 is its ease of use, right from the get go. Much more than the new features that 2 is offering, I wish I could see a more polished UI because I feel it is lacking some very basic things (select multiple animation frames at once, insert a frame or blank space in the middle of an animation, easy loop through folder images, etc). Of course, I'm still excited for Spriter 2 and I really hope that the above gets addressed in future builds (or is included in the road-map to 1.0 ) Cheers ! DigitalSoapbox 1 Quote Link to comment Share on other sites More sharing options...
sab Posted November 17, 2020 Report Share Posted November 17, 2020 You would need to activate the option of minimize window in the alpha's it's really difficult work without it Quote Link to comment Share on other sites More sharing options...
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