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Spritesheet atlas issue with Phaser 2.6.2!!

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I've been trying for hours to export a spritesheet of my animation using the Spriter exporter.
It looks like whatever configuration I try, there is no way to control the frames rotations inside the output spritesheet, this risulting in Phaser rendering the sprite with its body parts randomly rotated and attached to the wrong points.

How can I force my Spriter Exporter to output a spritesheet containing only non-rotated frames?whatsapp web routerlogin

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Sorry for the very delayed reply.

What do you mean by "The Sprite exporter".

Please be sure to use the exact name of features as they are in Spriter and ideally share screen recordings or screen grabs so people know for sure they know what you're talking about.

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