Jump to content

Search the Community

Showing results for tags 'implementation'.

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Spriter General
    • Spriter
    • Help and Tutorials
  • Art Packs
    • Spriter Animated Art Packs
  • Developers
    • Spriter Implementations
    • Developer Help
  • General
    • Open Topic
    • Your Works
  • Jobs, Freelance, and Collaboration
    • Portfolios
    • Job offers (Paid)

Product Groups

  • Software
  • Animated Art Packs
  • Bundles
  • Environment Art Packs
  • 3D Art Packs

Categories

  • Software
    • 3rd Party Productivity Software
  • Paid Spriter Animations
    • Paid Spriter Art Pack Skins
  • Paid Environment Art
  • Free Spriter Animations
    • Free Art Pack Skins
  • Free Environment Art
  • 3D Art for games

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


AIM


MSN


Website URL


ICQ


Yahoo


Jabber


Skype


Location


Interests

Found 7 results

  1. Figured I'll share the thingy, since the original creator is kinda dead. Monofoxe.Spriter This is a heavily modified version of SpriterDotNet for Monofoxe. Note that since Monofoxe is a Monogame-based engine, it's gonna be very easy to convert the library to support generic Monogame. So, why make another C# implementation? The existing one is beyond terrible. It's extremely overengineered, badly designed, filled with bugs and is a pain to work with in general. I've tried to simplify the source code as much as possible, fix the most obvious issues and even add new features. The co
  2. Hello, are there any plans of a pixi.js implementation. I am asking because my favorite engine is using pixi.js - gdevelop. Gdevelop is an open source alternative to construct2. It Builds html5 games, ready for intel XDK packaging. It's editor runs on both windows and Linux. Unlike construct2 it can also build native games - for windows and linux. In the future for mac as well. Since last year it has matured quite a bit- also got open sourced. Please give it a try and let us know what you think. http://compilgames.net/ it's github page (see its getting constant updates) http
  3. Spriter 2D: Game Maker Studio extension package SpriterGM is DLL based extension package for Game Maker studio Requirements: GameMaker studio 1.4+. 1.1.0 update: added manual bone control added two bone IK minor bug fixes Installation: 1. Create new game maker project. 2. Download SpriterGM extension from Github SpriterGM.gmez or YoYo Marketplace 3. Drag and drop SpriterGM.gmez file on Extensions folder in resurces window of your game maker studio project. 4. Select SpriterGM package in Extensions folder and open propierties window (A
  4. Hi, This has probably been asked before already but will or even has Spriter been implemented into Gamemaker Studio 2? I saw that Spine has managed to get native support and I was pretty close to buying it but thought I would stop and ask here.
  5. I'm playing in the Java runtime implementation of spriter to make my own (that I will post here when done) to better fit my needs and I'm running accross a weird issue. When updating the animation, it seems to check if the time of the mainline key is bigger than the time of the timeline key. This does not make much sense to me since the mainline key is created automatically when making any timeline key on spriter. Using the editor, I can't seem to be able to "de-sync" a timeline key from it's mainline key. Is there a point to doing that ? Backward compatibility or to support corrupted XML
  6. Hi, I am happy to announce the first release of a new spriter runtime for Haxe (https://github.com/wighawag/spriter , haxelib : http://lib.haxe.org/p/spriter/ ) It is originaly based on the great work of @Loodakrawa for its c# implementation. I optimized it for Haxe and got rid of allocation (so no gc at all while spriter entity is animating!) This does not use pool neither. The runtime itself contain no rendering code and there is currently only one library that do the rendering : https://github.com/wighawag/spriterkha This for Kha : http://kha.tech/ an awesome low level cross pla
  7. Hello guys :D Introduce... My Name is Rizky Djati Munggaran from Indonesia, call me ridjam :D . I'm Vector Artist, hopefully not the only one here haha... I've purchased spriter since January 2015, and it's great software! especially for me who live in developing countries, the price is very affordable and reasonable :D I've startup company with my friends call “Sinaulin Studio†a Game Studio Company, we are now making our first game, named “Save My Wifeâ€, tells the story of a husband who drove his pregnant wife to the hospital with a old scooter named Vegi. I use linux for work, and
×
×
  • Create New...