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Rawdesh

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  1. Like
    Rawdesh reacted to Mike at BrashMonkey in Spriter 2 FAQ   
    great idea. thanks.
  2. Like
    Rawdesh got a reaction from Mike at BrashMonkey in Spriter 2 FAQ   
    How about add on FAQ questions, "Can I test Spriter 2 alpha version?" or something like that. Interested to test, but took while before I find how manage that.
    Looking good so far!
  3. Like
    Rawdesh reacted to lucid in Spriter 2 FAQ   
    Here are answers to some frequently asked questions about Spriter 2.  We will keep this up to date as questions come in and answers become more concrete.  Posted below are teaser videos for an upcoming Spriter 2 add-on.  Subscribe to this thread to keep up to date with the latest info and videos. 
     
    Will there be an API for Unity, Unreal, Construct 3, Godot, C#, JavaScript, etc? From near day one of the first full release, there will be full runtimes for C# and Unity. Updates to these runtimes will be released along with new builds of Spriter 2 whenever new features are introduced. In addition to Unity and C#, the primary APIs and plugins we'll focus on are C++, JavaScript, Unreal, and Construct 3. Beyond that, we plan to work with expert developers for any other platform as much as possible to ensure the best Spriter 2 support possible, as soon as possible. Because there are so many unpredictable factors, we can't give ETAs on any particular runtime yet.
     
    Will Spriter 2 run on my OS, when will it be supported? We have to stay focused on the Windows version until the first full release. After that, we plan to support the current version of macOS, and the officially supported Linux distribution by Steam at the time of initial release. Features will always be developed on the Windows version, so there will be more frequent beta releases on Windows between full updates available on all OS's. We can't give ETAs on release dates yet.
     
    When will Spriter 2 release? When will there be a new build? We will be narrowing the release window for 1.0 in the big announcement we've been working on for later this month. In addition, there will be a new beta release in January and regular build updates from that point on.
     
    Can I test Spriter 2 alpha/beta builds? Anyone who purchased Spriter Pro or the Spriter 2 pre-order has access to the latest builds of Spriter 2. It should currently only be used for testing and feedback/feature requests. If you purchased Spriter Pro here in our store, scroll down while logged into the forums and you should see a Spriter 2 Private Alpha forum thread visible only to Spriter Pro owners. read the original post titled "Spriter 2 Feature Preview" to the bottom and it will explain how to access the current Spriter 2 build.

    If you purchased Spriter Pro on Steam, then log into your Steam account in a web browser with your Steam account which owns Spriter and go here: https://steamcommunity.com/app/332360/discussions/1/1743355067128015969/
    If you purchased Spriter Pro on the Scirra store, log into your account on the Scirra store, find the download page for your purchased copy of Spriter Pro, and the alpha build of Spriter 2 should be one of the things you can download.
     
    Why has it taken so long? We wanted to make the best tool possible, and ensure we can expand it drastically, well into the future. Over the course of development, we kept having ideas for future revolutionary features and workflow. We wanted to make sure we had a framework to not only superficially support these features, but to fully integrate them with the rest of the features and workflow. This took more time, but it ensured not only this room to grow, but also improved all the features that have already been announced.
     
    What's the add-on you mentioned recently? We need to be vague about this until our upcoming announcement. In recent social media posts, we've teased some of the features of the add-on (also posted below). The core version of Spriter 2 will be far greater than what we originally planned, but this add-on will expand Spriter 2 far beyond simply creating animations. We're excited to reveal much more in the upcoming announcement.
     
     
     
     
     
                        
     
     
     
  4. Like
    Rawdesh reacted to Mike at BrashMonkey in TroubleShooting (look here if you are having an issue with Spriter!)   
    I've been able to reproduce the bug. I never ran into this before... maybe a windows update along the way broke this. There is a decent work-around. I discovered that if you select another animation and go back to that animation you'll be able to rename things in the z-order bar again. Sorry for the inconvenience. 
  5. Like
    Rawdesh got a reaction from Mike at BrashMonkey in TroubleShooting (look here if you are having an issue with Spriter!)   
    Thank you for tip and info. No prob, keep on great work!
     
    regards
    Markus
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