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shadowslair

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  1. Like
    shadowslair got a reaction from Gumbo in Art Style For beginner?   
    Just start with raster, learn to draw and design things. You can always make vector over a raster project you like. Vector is just one more way to encode the data. Usually when you can do one, you`ll be able to do the other as well.
  2. Like
    shadowslair got a reaction from Geraldml in Can i create a 2D animated character from a 3D character using spriter   
    Hi, Henry. You can edit your 3d model to be modular in your 3d editing program, so you can render separate parts easier into sprites that Spriter can use as parts. You can also just render your 3d model as-is, then use Photoshop or other program to cut it in parts and import into Spriter. You may need to draw some areas, where your parts were overlapping.  It really depends on what your character looks like now, what kind of animation it uses and the final result you`re looking for. You can even render your animated 3d model from your 3d modelling program to frames, then use them as guides in spriter. If you do so, this video may help you:
     
  3. Thanks
    shadowslair got a reaction from Geraldml in Spriter Hierarchical Scale Logic   
    Hello, I`m experimenting with Spriter, but I there`s some scale behavior that I find weird. For example when I have a bone and some sprite attached to it, and I scale the bone on X axis, the sprite scales up in its own X axis. So the final transform is simply a multiplication by parentScaleX * childScaleX, not taking any rotations into account. Spriter is the first tool I can observe this behavior. I`m sure this calculation is faster performance wise, but to me it is incorrect. I`ll attach some pictures that describe the problem. Can you please explain what`s the idea? Thanks in advance. =)


  4. Like
    shadowslair got a reaction from Geraldml in Spriter Hierarchical Scale Logic   
    Yeah, I understand that with sprite rotated at 90 degrees the orientations will match and then the scaling will work, but it could be a bit of work when one has like 20 animations ready and the 21-st needs some scaling, so he`ll either need to "fix" the image and go through all the animations and rotate the objects correspondingly or create a new rotated image and use it for the new animation. The first approach is the clean, but time consuming one and the second is the dirty way of doing it.
    Thanks for the answer, Mike. See you around! Cheers! =)
     
  5. Like
    shadowslair got a reaction from Mike at BrashMonkey in Can i create a 2D animated character from a 3D character using spriter   
    Sorry, unfortunately there isn`t an easy way to do it I can think of.
  6. Like
    shadowslair got a reaction from Mike at BrashMonkey in Can i create a 2D animated character from a 3D character using spriter   
    Hi, Henry. You can edit your 3d model to be modular in your 3d editing program, so you can render separate parts easier into sprites that Spriter can use as parts. You can also just render your 3d model as-is, then use Photoshop or other program to cut it in parts and import into Spriter. You may need to draw some areas, where your parts were overlapping.  It really depends on what your character looks like now, what kind of animation it uses and the final result you`re looking for. You can even render your animated 3d model from your 3d modelling program to frames, then use them as guides in spriter. If you do so, this video may help you:
     
  7. Haha
    shadowslair got a reaction from Angelofame in Scaling bones working unexpectedly   
    The problem is that your character is not setup correctly for use with bones. You can try to rotate your character body image +90 (or -90) degrees in your image editing program (so it looks like it is lying on its side), then go back to spriter, adjust the rotation and it should scale properly.
  8. Like
    shadowslair got a reaction from John Te in Spriter Pro Questions   
    Yes, it is definitely possible. Just make sure you cover some of the tutorials to get the idea, then use the manual when needed. Now go start to learn and be creative. =)
  9. Like
    shadowslair got a reaction from Mike at BrashMonkey in Scaling bones working unexpectedly   
    It`s because your attached sprite scale XY axes need to match the bone XY scale axes orientation in order for their scaling to work properly. Bone "length" is the bone ScaleX axis.
  10. Like
    shadowslair got a reaction from Mike at BrashMonkey in Scaling bones working unexpectedly   
    The problem is that your character is not setup correctly for use with bones. You can try to rotate your character body image +90 (or -90) degrees in your image editing program (so it looks like it is lying on its side), then go back to spriter, adjust the rotation and it should scale properly.
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