chezu Posted August 9, 2018 Report Posted August 9, 2018 Hello! I expected that the sprite would scale on one axis only, but it seems to stretch the sprite on multiple axes very unintuitively. Also the child objects don't seem to scale correctly with the parent. What am I doing wrong? Here's some screenshots that might explain a bit better: Quote
shadowslair Posted August 9, 2018 Report Posted August 9, 2018 The problem is that your character is not setup correctly for use with bones. You can try to rotate your character body image +90 (or -90) degrees in your image editing program (so it looks like it is lying on its side), then go back to spriter, adjust the rotation and it should scale properly. Angelofame and Mike at BrashMonkey 1 1 Quote
chezu Posted August 9, 2018 Author Report Posted August 9, 2018 Oh, right, it has something to do with the line attached to pivot point? Thank you, that fixed the issue! (And sorry, seems like this solution has been presented multiple times, just didn't realize it would solve my issue, too.) Quote
shadowslair Posted August 9, 2018 Report Posted August 9, 2018 It`s because your attached sprite scale XY axes need to match the bone XY scale axes orientation in order for their scaling to work properly. Bone "length" is the bone ScaleX axis. Mike at BrashMonkey 1 Quote
chezu Posted August 9, 2018 Author Report Posted August 9, 2018 Ohhh that makes sense. Thank you again! Quote
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