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Spooky Games got a reaction from Burning-Wood in Condor, a mobile game about falling
Hi everyone,
A quick post to keep you informed about our progress.
First of all, Condor is now in version 1.2. It’s a light update which adds a brand new interface as well as three new stunts and a rework on difficulty, the game should be easier on the first levels. You can download the game for free here, or buy the ads-free version here.
About our biggest project, Sacrifices is now on closed beta and should be released in July. As always you can check our progress on Twitter, Facebook or our Website. We should launch an open beta during this month.
Feel free to ask for a beta link if you’re interested in testing Sacrifices!
Spooky Team
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Spooky Games got a reaction from Burning-Wood in Condor, a mobile game about falling
Hello everyone,
We are Spooky Games, an independent video game studio from Nantes, France. Perhaps some of you remember us for reaching the third place at the Awesome Boss Contest back in September with our contestant Lord William Greasywheel.
https://www.youtube.com/watch?v=YZEjUj_Mlgc
We want to show here two of our projects. Sacrifices, our big project, and Condor, a minigame set in the same universe and available today as a beta on Android. Both projects use Spriter Pro, of course.
Falling Idle
Falling Back Somersault
Landing
In Condor, you are a poor soul pushed from a mountain top by bad guys. During your free fall, you will be facing danger like spears and axes, sticked into the hillside. Your goal is to survive as long as possible. It’s all about scoring, you earn point by staying alive or by taking risk and try to do some stunts during your fall. But be careful, you can’t move until the end of the stunt!
https://youtu.be/C4v_TP4BFx4
Trailer Condor
Test Condor Now !
Sacrifices is our second and most important project, set in the same Aztec universe and also intended for Android devices. Our goal is to release it this summer. It will be a mix between god game and village simulation.
You are an ancient, long forgotten mesoamerican god who grasps an opportunity to rise again by helping a group of war refugees. Use your powers to help or punish your followers, manage and expand your village, and sacrifice your villagers to gain in might, like a true aztec god.
http://imgur.com/kat6owJ
Quick peek on combat
We came here to have a more professional review about our games, so any feedback is welcome!
Thanks a lot for your time,
Spooky Team
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Spooky Games got a reaction from Mike at BrashMonkey in Sacrifices - an Aztec god game
Hello everyone,
We are proud to announce the release of our second and biggest game so far, Sacrifices, entirely animated with Spriter Pro!
Developing such an ambitious project on Spriter has been a big challenge for us, and with SCML files up to 40Mb and containing more than 500 animations, we felt we were pushing the software to its entrenchments. Yet in the end we did it, thank you Brashmonkey!
Without any further delay, here is the trailer: https://youtu.be/AGa42vb2c_o
In Sacrifices, you play the role of a once-powerful Mesoamerican god, now with only a ruined city to rule over. The sudden arrival of new followers gives you the opportunity to rebuild your empire!
Manage resource gathering
Reconstruct your ruined city
Use divine powers to answer prayers of your followers and protect them from enemy attacks
Craft more than 150 different weapons and outfits
Send expeditions through the wild jungle and discover its many treasures
But above all, SACRIFICE your most fervent followers in order to unlock more knowledge and develop your village
Get it now on Android and soon on iOS!
If you are interested in following this game you can check our facebook, twitter or our website.
Thanks a lot for your time,
Spooky Team
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Spooky Games got a reaction from bloxorz in Condor, a mobile game about falling
Hi everyone,
A quick post to keep you informed about our progress.
First of all, Condor is now in version 1.2. It’s a light update which adds a brand new interface as well as three new stunts and a rework on difficulty, the game should be easier on the first levels. You can download the game for free here, or buy the ads-free version here.
About our biggest project, Sacrifices is now on closed beta and should be released in July. As always you can check our progress on Twitter, Facebook or our Website. We should launch an open beta during this month.
Feel free to ask for a beta link if you’re interested in testing Sacrifices!
Spooky Team
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Spooky Games got a reaction from Mike at BrashMonkey in Condor, a mobile game about falling
Hi everyone,
A quick post to keep you informed about our progress.
First of all, Condor is now in version 1.2. It’s a light update which adds a brand new interface as well as three new stunts and a rework on difficulty, the game should be easier on the first levels. You can download the game for free here, or buy the ads-free version here.
About our biggest project, Sacrifices is now on closed beta and should be released in July. As always you can check our progress on Twitter, Facebook or our Website. We should launch an open beta during this month.
Feel free to ask for a beta link if you’re interested in testing Sacrifices!
Spooky Team
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Spooky Games reacted to Mike at BrashMonkey in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules
Thanks for your patience, everyone. I'm about to unlock the thread. Please make sure you've read Lucid's post (above) thoroughly before replying and though we will not censor, I'm asking and hoping we can avoid further accusations and arguments and hopefully bring this back to a friendly competition where only the quality of the art matters.
thanks again.
-Mike at BrashMonkey
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Spooky Games reacted to lucid in Spriter Awesome Boss Contest! $1000 Grand Prize! Official Rules
First off, this could have all been avoided had we heeded the community's warnings against Like-based voting, specifically relating to how easy it is to manipulate and abuse the system. We hope we can all agree that getting the contest back on track to a system where the art can be judged based solely on its merits is ideal for everyone. We've actually lined up some fantastic artists and animators who are willing to judge the contest and are not privy to this current mess of a situation.
When the situation was first brought to our attention for a specific user, when we went to verify, we ended up seeing another user's submission on the site. Had we waited another five minutes, or logged in five minutes earlier, it's likely we wouldn't have seen the second video, or maybe we would have seen a third. As has been covered in the thread already, it's possible for anyone to submit any video to KingdomLikes, and without turning this community into a crime scene investigation, it would be impossible to figure out who is abusing the system and how. I'm sure KingdomLikes is not the only way to unfairly generate additional likes. For this reason, we think it would be unfair to disqualify any specific participant(s) when we can't prove wrongdoing, and we would potentially be benefitting another abuser of the system who simply wasn't caught.
The best solution is to switch to a system that can't be abused and where any potential current or previous abuse is irrelevant.
Here is what we propose:
The contest will be judged by three judges with game industry and animation experience. So far, we have two awesome judges lined up - Nick Wozniak (Artist on Shovel Knight (http://store.steampowered.com/app/250760/)), and Nathan Lavato (https://www.kickstarter.com/projects/gdquest/game-art-quest-make-professional-2d-art-with-krita/description). We're currently working on a third. Edit: We have our third judge: Louice Adler, concept and graphic artist at Tripwire Interactive (creators of Killing Floor) In order to give an opportunity for anyone who stayed out of the contest due to the original YouTube-based judging to make an entry and participate, we'd like to extend the window of submission until the original judging date of August 31st (6 days from now). This is also an opportunity for anyone who's already submitted to further tweak or improve your current entries if you'd like. The judging should take place within a few days after that. Anyone who makes any attempt to privately communicate with any of the judges before the judging takes place will be automatically disqualified regardless of the content of their communication. Also, since we're trying to fix past oversights with the rules, we'd like to take this opportunity to clarify some things that weren't made explicit in the previously posted rules.
Any sound effects in the submitted video should originate from the Spriter animation (sound effects should play back with the animation in Spriter) You may have background music as long as either you (or your team) created it or you have the rights to use it. Judging will be based only on visuals (and use of sound effects, if applicable) but not on background music. No post production video effects other than simple fades from one animation to another. Please avoid any effects that might be mistaken for part of the animation created in Spriter. Don't worry if you have doubts about your already submitted entry breaking one of these clarified rules - all current entries will be allowed as they are. All original rules aside from judging, prizes, and the clarifications made in this post still apply (see original post in this thread for reference) As a thank you for agreeing to the rule change, we'll also increase the total prize pool to allow two additional prize winners, and a slight increase to second and third prize:
The Grand Prize of $1,000.00 USD Second place Prize of $400.00 USD Third Place Prize of $300.00 USD Fourth Place Prize of $200.00 USD Fifth Place Prize of $100.00 USD We can only enact these rule changes if all the current entrants agree to it. To make this as simple and painless as possible, if you agree to this rule change please like this post (using the like button on the bottom right of the post (). Once we have every participant in agreement, we can make the changes official.
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Spooky Games got a reaction from Mike at BrashMonkey in Spriter Awesome Boss Contest Submission Thread
We're a little late to the party but quite excited to present our version of an "awesome boss", Lord William GreasyWheel.
We had a few ideas and it was difficult to choose a direction since the theme was broad. But hey, that was half the fun and we're happy with how this little guy turned out.
We hope you enjoy it as much as we did working on it.
A lot of thanks to Brashmonkey for the awesome piece of software that is Spriter, and for this contest which was a nice distraction from our main project.
Keep rocking! Good luck everyone!
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Spooky Games got a reaction from Leadmen Studio in Spriter Awesome Boss Contest Submission Thread
We're a little late to the party but quite excited to present our version of an "awesome boss", Lord William GreasyWheel.
We had a few ideas and it was difficult to choose a direction since the theme was broad. But hey, that was half the fun and we're happy with how this little guy turned out.
We hope you enjoy it as much as we did working on it.
A lot of thanks to Brashmonkey for the awesome piece of software that is Spriter, and for this contest which was a nice distraction from our main project.
Keep rocking! Good luck everyone!