Jump to content

germanmolto

Members
  • Posts

    41
  • Joined

  • Last visited

Posts posted by germanmolto

  1. Then what's the export box size for? I created the box hoping that when I export the animations as spritesheet they will share the same box size, but didn't have any results... what's export box size for then?

    Nevermind I found the solution!
     

     

  2. Hi everyone! I've been playing with character maps. It's amazing, but I have a question. How does character map save work? I have a couple of entities in the same file. They use the same assets. I created a character map for the first entity and saved the character map file. The thing is that when I try to open the file inside another entity it doesn't show me anything. It apears to try to open it, 'cause a pop up shows, but it closes before i can read it. Am I getting ir wrong?
    Thanks in advance.

  3. 3 hours ago, lucid said:

    @bwwd and @germanmolto The issue with children being automatically keyed is fixed for the next version, at least it appears to be.  germanmolto, I believe the other issue may have been related to that, so please test when the next version comes out and let me know if you still have the issue.

    Indeed Lucid it is fixed. You are awesome. Thanks!

  4. 4 hours ago, eizak said:

    The old versions that you can download dont support batch export because you have to have spriter pro to batch export. I have Spriter Pro on steam so this doesnt work for me. What should I do?

    Same issue here... Can't export the spritesheets and is driving me crazy... It freezes And I don't know how to downgrade my steam versión of spriter.

     

  5. 53 minutes ago, BrashAdmin said:

    Hi germanmolto,

     

    When you copy, I assume you're cusing the keys? (control+shift+C) and then control+V to paste?

    Can you confirm this and also let me know which OS you're running Spriter on?

    Thanks,

    Mike at BrashMonkey

    Hey Mike. I'll give it a try at the office on monday and tell you if that was the issue.

×
×
  • Create New...