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Owlet last won the day on November 13 2015

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  1. Update: The solution is to go to Hierarchy view and drag the point under the desired bone. After that, copy and paste the selected point(s) to all keys works- the action points move smoothly with the character. Thanks @loodakrawa for help.
  2. Hi guys, I have the same problem and would like to assign action points to either sprites or bones so they move with the character. Is there a way to do it?
  3. Owlet


    Hi Mike, Thank you! Excellent video and a very helpful feature! I hope it will be supported soon. Until then, I will have to cooperate with my developer to make it all run smoothly :) Cheers
  4. Owlet


    Hello everybody! I am currently looking for the best way to animate a flying fly in Spriter and came up with a couple of questions. 1) Is there a way to animate different parts of the fly in different time lengths? I need to animate wings in a loop of repeating 0.1s and the rest of the fly animation in 1.5s. Is there a way to animate wings (no movement, just switching between different blurred images quickly) and make it a loop so I do not have to copy paste it manually a lot of times for each animation? 2) Is there a way to select a group of keyframes, copy and paste them or do I need to do it manually for each frame? Thanks ^_^
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