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Token

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  1. Hello, I´m currently trying to import my spriter animations into Unity 2017. I imported all the unitypackages and dragged the folder with my scml.data as I was told in various tutorials. But neither an animation controller nor any animation clips (for example walking.anim) are created like they are in the grey guy example. Currently I don`t find any solutions for whaat I can do, but I saw in this post: that Konckeri solved it adding UnityAnimator animator = gameObject.GetComponent<SpriterDotNetBehaviour>().Animator; UnityAnimator animator = gameObject.GetComponent<SpriterDotNetBehaviour>().Animator; assignment in script and to use the Spriter.asset. But I don't know what that means... I created a new Script and added that line but I got this error in the compiler: "Can't Find UnityAnimator" (missing) Thank you very much!!
  2. Hi!! after 6 months of work and with only 2 people working in the project (my girlfriend and me) finally we just published the game on Steam GreenLight. All the animations have been done with Spriter!! I hope you like it :) You can see here some pictures, and also the link to Steam GreenLight, of course if you vote us you would make us so happy !! The game is called Planet Apolion. http://steamcommunity.com/sharedfiles/filedetails/?id=388737755 https://www.youtube.com/watch?v=DROkv57WhR8 Greetings!!
  3. Is possible? I want to move one of my animations from one entity to another, but I don't see any option (I tried dragging but nothing). The solution I found it's copy the full content of the timeline and then paste it in a New Animation (and finally deleting the old one). Thanks!
  4. Hi! When I bought the Spriter PRO I also downloaded the essential versions of the 3 art packs. I'm interested in the "Game Effects Animated art Pack". I want to buy it, but I don't know the difference between the essential version (the one we get for free) and the full version. Is there some thread when we can see the difference between essential and full? Thank you very much!
  5. I started a new project, and I import the package in the project creation (then copy all my assets from my previous project in the new one) and now it works!! It seems it doesn't work for be a project created in an older Unity version? Anyway I will continue in the new created project. Hope this help someone with the same problem!
  6. Hi!! I Just bought spriter pro (less than an hour ago :P) but it seems I'm doing something wrong when I'm importing to Unity... I'm just importing one of the examples of the GameEffectsPack_Essentials folder. This is what I'm doing: 1) Drag the folder and the .scml file to a new folder in Unity (folder name is bunus_0, with 6 png files and the smcl file name is Bonus_effects.scml). 2) Execute Spriter2Unity.unitypackage. But when the import is finished there are no new files in the folder where the .smcl is. What I'm doing wrong? Thank you very much!! :) EDIT: SOLVED -> I started a new project, and I import the package in the project creation (then copy all my assets from my previous project in the new one) and now it works!! It seems it doesn't work for be a project created in an older Unity version? Anyway I will continue in the new created project. Hope this help someone with the same problem! :)
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