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Jonjon

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  1. Like
    Jonjon got a reaction from sportrmhcnh in How is the Unreal Engine 4 plugin coming along?   
    Because I'm dying for it.
  2. Like
    Jonjon got a reaction from salemakeupbq in How is the Unreal Engine 4 plugin coming along?   
    Because I'm dying for it.
  3. Like
    Jonjon got a reaction from TillTheEnd in I'm down for more features in Spriter, but right now it doesn't work at all in Unity   
    It would be nice to actually finish a program that actually works with transferring animation data to Unity besides just sprite sheets, without all of these errors. I don't see a point in spending all this time working on more features within Spriter when the only place we can actually use them is in Spriter. I've had this program for a whole year and have been unable to properly transfer this stuff to Unity or any other program unless I only did Sprite Sheets. Yea, the plugin KIND of transfers animation data, but it gives me tons of errors, gets shit wrong, and it's basically impossible to work with. The latest update to the plugin, and the old one I have, do not work with Unity 5 at all right now. It keeps giving me this error called "Unknown character n" or something and doesn't attempt to make a prefab, not even a broken one, just nothing happens.
  4. Like
    Jonjon got a reaction from Asuqytrau in How is the Unreal Engine 4 plugin coming along?   
    Because I'm dying for it.
  5. Like
    Jonjon got a reaction from JohnnyType in I'm down for more features in Spriter, but right now it doesn't work at all in Unity   
    It would be nice to actually finish a program that actually works with transferring animation data to Unity besides just sprite sheets, without all of these errors. I don't see a point in spending all this time working on more features within Spriter when the only place we can actually use them is in Spriter. I've had this program for a whole year and have been unable to properly transfer this stuff to Unity or any other program unless I only did Sprite Sheets. Yea, the plugin KIND of transfers animation data, but it gives me tons of errors, gets shit wrong, and it's basically impossible to work with. The latest update to the plugin, and the old one I have, do not work with Unity 5 at all right now. It keeps giving me this error called "Unknown character n" or something and doesn't attempt to make a prefab, not even a broken one, just nothing happens.
  6. Like
    Jonjon got a reaction from JohnnyType in In game weapon switching?   
    So I'm having a programmer help me make a 2D side scrolling action game.

    He sent me this.
     

    He told me he mainly does 3D animation and doesn't really do 2D animation. So right now I have the Spriter2Unity plugin, back when that was its official name. Now I see it's been updated in April called Spriter2UnityDX 1.0.3 . If I read it correctly, does it allow me to keep the sword in the guy's hand? Because right now the programmer is asking me to delete the sword from every single animation... or can I just delete the sword picture files from the folder and let it just leave the bone behind or whatever data was attached to the sword being attached to the bone? Besides the custom animations I made, its the same exact Run n Gun platformer purple mega man guy.

    So do I need to delete the sword, or can the sword be kept in, and he can use one of these plugins plus some code to be able to swap his default sword with other swords in game when the player gets enough points in-game to upgrade, or swaps it out in some menu?

    Same goes for the rest of the body parts. Is the only way to change the appearance of the character in Unity to make other selectable characters, or what? This guy is extremely experienced in making games in general, but I'm not sure if he's just missing something that we can do in Unity with the Spriter plugin and stuff.

    Please contact me ASAP on Skype, JonHarv, if you know the answer. Thanks.
  7. Like
    Jonjon got a reaction from JohnnyType in How is the Unreal Engine 4 plugin coming along?   
    Because I'm dying for it.
  8. Like
    Jonjon got a reaction from WalterMi in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  9. Like
    Jonjon got a reaction from Natalyacrox in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  10. Like
    Jonjon got a reaction from Dryynrins in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  11. Like
    Jonjon got a reaction from DarrenOl in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  12. Like
    Jonjon got a reaction from DarrenOl in Spriter for Unity 4.3 (Updated, Integrated)   
    If you can get Papagayo working for Spriter2Unity I'll suck yo dick.

    Or if you know a good work around. Like if I can at least be able to import the lip sync'd mouth onto my character's head for certain animations inside Spriter, and then be able to import that scml to Unity and just add the sound file back on inside Unity. Thanks.
  13. Like
    Jonjon got a reaction from Stephensax in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  14. Like
    Jonjon got a reaction from Asuqytrau in Spriter for Unity 4.3 (Updated, Integrated)   
    If you can get Papagayo working for Spriter2Unity I'll suck yo dick.

    Or if you know a good work around. Like if I can at least be able to import the lip sync'd mouth onto my character's head for certain animations inside Spriter, and then be able to import that scml to Unity and just add the sound file back on inside Unity. Thanks.
  15. Like
    Jonjon got a reaction from ippbxKi in Spriter for Unity 4.3 (Updated, Integrated)   
    If you can get Papagayo working for Spriter2Unity I'll suck yo dick.

    Or if you know a good work around. Like if I can at least be able to import the lip sync'd mouth onto my character's head for certain animations inside Spriter, and then be able to import that scml to Unity and just add the sound file back on inside Unity. Thanks.
  16. Like
    Jonjon got a reaction from Arrgincey in Did anyone ever manage to fix the Reaper importing to Unity with Spriter2Unity?   
    Basically when I try to import it, it looks like this
     
    If someone could modify the Reaper, or the Spriter2Unity on Github, and send it to me.... I'll give you 20 bucks. Hell if you can fix the whole Spriter2Unity plugin for Unity so that it's finally complete, and doesn't suck, and also doesn't make the Animation tab look impossible to configure animations, or at least let me easily update the scml/prefab when I make changes to animations and shit in Spriter. 100 bucks. Come on, any programmers out there wanna make some money?
  17. Like
    Jonjon got a reaction from UElabeal in Did anyone ever manage to fix the Reaper importing to Unity with Spriter2Unity?   
    Basically when I try to import it, it looks like this
     
    If someone could modify the Reaper, or the Spriter2Unity on Github, and send it to me.... I'll give you 20 bucks. Hell if you can fix the whole Spriter2Unity plugin for Unity so that it's finally complete, and doesn't suck, and also doesn't make the Animation tab look impossible to configure animations, or at least let me easily update the scml/prefab when I make changes to animations and shit in Spriter. 100 bucks. Come on, any programmers out there wanna make some money?
  18. Like
    Jonjon got a reaction from VlaxDync in Did anyone ever manage to fix the Reaper importing to Unity with Spriter2Unity?   
    Basically when I try to import it, it looks like this
     
    If someone could modify the Reaper, or the Spriter2Unity on Github, and send it to me.... I'll give you 20 bucks. Hell if you can fix the whole Spriter2Unity plugin for Unity so that it's finally complete, and doesn't suck, and also doesn't make the Animation tab look impossible to configure animations, or at least let me easily update the scml/prefab when I make changes to animations and shit in Spriter. 100 bucks. Come on, any programmers out there wanna make some money?
  19. Like
    Jonjon got a reaction from VlaxDync in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  20. Like
    Jonjon got a reaction from Traceycof in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  21. Like
    Jonjon got a reaction from UElabeal in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  22. Like
    Jonjon got a reaction from MaribelSher in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  23. Like
    Jonjon got a reaction from MichaelHof in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
  24. Like
    Jonjon got a reaction from otvqcpmcym in Photoshop/Paint/Corel advice to make sword slashes and fireballs   
    I'm trying to make sprite sheets that have effects like this http://vxresource.files.wordpress.com/2010/02/slash_effect_002.png

    And http://fc08.deviantart.net/fs70/f/2012/346/b/8/megaman_x_hadouken__remake__by_dragonfaku-d5ntxg0.gif

    Just simple tips/youtube videos for making them in photoshop. The energy glow/windy distorting effects (like in the spriter effects pack) are both what I'm looking to create.

    Also do you have tips for editting Spriter sprite sheets in photoshop, and making sure that when I save them, I don't get problems with transparency? Like if I decide to have a sprite sheet of the guy punching, and I add some blur or whatever to each frame of the punch, then save it, and I see black/gray/white stuff where it should just be clear... how do I prevent that?

    I used to get that problem a lot when I'd edit sprites in Little Fighter 2, trying to add energy beams and crap like that and then when I play the game, there's blackness around the energy beam >=[.
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