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loudo

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Everything posted by loudo

  1. I tried Opera and Internet Explorer 11. Disabling ad-blocker doesn't change anything. Thanks.
  2. I have the "more reply options" button. But when I click on it, I don't have what you got in the second image :???: I have some images in my media library so I can say that this feature worked sometimes ago but it is now broken.
  3. import selected images as new object bug: 1.select images, right click, click on "import selected images as new object" 2.drag from the import frame pannel to the canvas. Don't drop in the canvas. 3.go back to the import frame pannel and drop the image. 4.select other images, right click, click on "import selected images as new object" 5.drag from the import frame to the canvas. You can see 2 objects when dragging (previous and current) instead of one (current). EDIT : 1. even if I don't drop in the canvas I will have the object dropped in it (but it doesn't appear in the timeline nor the history pannel, weird...)
  4. Deleting an image from a canvas that is not use elsewhere doesn't delete from the folder tag in the scml everytime. I wonder if this occurs when I set the pivot of the file but I'm not sure. So the image could be only deleted from the scml when using a default pivot ? EDIT: my theory about the default pivot is wrong so I guess the problem occurs randomly? EDIT 2 : but when I delete the files from the folder, it is now also removing from the folder tag in the scml. So this last one works.
  5. I try to add an image to the media library to use it in a reply in this forum. But when I click on the media library button, I have this : "Select a media type to choose what to share" but there is no button to choose the type of media... anybody else has the same problem ? is there a workaround ?
  6. Isn't possible to code in Gamemaker? You could code your own Spriter importer.
  7. Hi, Need an artist to polish my animations by adding sword trails, fire effects, ice effects and other special effects. The artist need to draw and animate on Spriter. Sample of the animations of my game. Not too much work to do but paid work. Hope you will be interested to join. Cheers !
  8. 1. Save the view configuration (I'm tired to move the windows again and again at start). 2. Option to use only integer values. (also, I think that when we use the slider in the properties pannel, it should uses integer numbers and not floats by default).
  9. It goes a little crazy when using a sub-entity (ui problem, unselecting not asked, z-order pannel, properties pannel...)
  10. Hi, I have a similar issue on Steam. It's only doing that from 2 days, don't know why. => Open Spriter on Steam, Close Spriter, and then when I try to open it again from Steam, Steam says that Spriter is already opened. (but I can still open Spriter directly without Steam, but to open it again from Steam I have to restart Steam).
  11. Thanks. I'm able to copy from the canvas now. But to copy from the timeline will be nice too (by selecting a key on the timeline and not an object on the canvas).
  12. Copy a timeline of an object from an animation to another one.
  13. +1 In Blender, you can also press "R 180" to make a rotation of 180 degrees. A shortcut to quickly navigate through objects would be also nice instead of clicking on it.
  14. 1. When I drag & drop an entity in a timeline, I can't change x & y position in the object properties anymore. 2. Sometimes deleting a frame of an object is not working. 3. When there is a sub-entity, the z-order pannel forgets some images.
  15. Well, I don't know if there is an efficient way to achieve that. Let's say I have an object on a timeline and I want to add an other object, I only have to drag and drop the file on the frame I want to add it. But then, I want a new occurence of this object in an other frame, is it possible to only copy and paste instead of drag and drop it again ? I tried to copy/paste but it seems that it also copy/paste the first object. So I would like to copy/paste only one object. EDIT : the key all and the key selected buttons don't create a frame for objects with empty frame when there is already a frame of an object.
  16. Hi, you should use the first one because I always accept pull request from HaxeFlixel team. The two last ones are too old, they are lacking features and they are probably buggy. I plan to make my library framework-agnostic so you will be able to run with Flambe as well for example. There is already a fork of my library working with Flambe somewhere but it misses last features and bugfixes. Also you can find samples here.
  17. Hi, I would like to add subentities support in my engine. Do someone have an idea on how to do that? It will be easier with an updated documentation, so I hope it will come soon :) Also, this feature can be nice because game developers could also attach entities to a Spriter Point by code. Thanks for your help.
  18. Hello there, what is the current status of the documentation? I would like to add subentities in my engine but I'm afraid that without the updated documentation it will be really painful. So, I hope you can help! Thanks.
  19. I think the end time on the import panel should'nt be restricted to the length of the animation. I think it should override the length of the animation if end time > length of animation. Thanks. It should be probably better for everyone to have something like an issue tracker (for example by using github, you don't need to put code, just use the issue tracker), because I think it's hard to follow all the bug threads in a forum.
  20. Strech keys when changing the length of the timeline doesn't work as expected sometimes. For example every keys have the same duration. I imported them from the "import select images as new object". Then I try to change the length of the timeline because I still can't change the length in the import frames popup (I'm block to 1000ms). And when I click on apply length, some key doesn't have the same duration. please see gif attached.
  21. It would also be great to have a feature to remove non-used files from the folder tag in the scml.
  22. Hi, Is there a fast way to remove elements from a timeline? I would like to remove a timeline of an object in one click and not for each frame. Other thing, I created some timeline with elements from a specific folder, now I want to remove all these timelines, is it possible to remove the folder in one click and then the software remove all the timelines that use this specific folder ? Thanks, it would be awesome!
  23. Hello there, I have some great news for my game Graal Seeker I want to share with you. Graal Seeker is a 2D game that blends RPG with roguelike mechanics and real-time tactical battles. It recreates the initiatory journey of a knight seeking the Holy Grail in fifth century Britain. Seek the Graal in a medieval Britain. Find your Graal based on the choices you make. Build a team and choose how to evolve your character. Key features : [*:1pxezn33]Find Your Graal based on the choices you make. [*:1pxezn33]Procedurally generated events and maps. [*:1pxezn33]Fast tactical battles. [*:1pxezn33]Permadeath and persistent world. We are currently running a crowdfunding on Indiegogo to help us finish the game. Please share and if you could back us, it would be awesome! :-) And you can vote now for Graal Seeker on Steam greenlight too! We need your help to get the game approved, thanks in advance for voting for us! Here are some gifs made with Spriter. I use both 3d animation and Spriter to complete these animations. I use my own engine that you can find here. Hope you like it. ;) Cheers
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