I have been working with spriter and construct 2 for a few months now. This is an example of one of my characters at near actual size, showing the bones:
When I drag this into the construct layout and run the debugger, it shows that my frame rate drops about 20 fps from 60+ to 40. When I drag another instance in, the frame rate drops to 15 fps. The image is obviously large so I've tried reducing it down to less than half of it's original size. This greatly reduces the size of the individual images but doesn't change the amount of burden on the processor. Is the problem that my models are too complex? Are there too many bones? Could it be the transparency layer of the shadows? I've heard that that can use up a lot of processor power. I don't know if there is anything you guys could do on your end to minimize the amount of processing power needed but, if you could, that would be great! Thanks for all of your hard work. I love spriter and am looking forward to the next release!
Here are my specs:
AMD Phenom II N970 Quad-Core Processor, 2200 Mhz
AMD Radeon HD 6470M Graphics card
8 GB DDR3 RAM