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MelVin

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Everything posted by MelVin

  1. Sorry for the confusion, I see I could have been more clear. But really I was way off, it's not the images. They ARE importing, I just didn't realize they are stored in different frames of the image. The problem is the entity is not swapping in Construct2. I made a simple test file and the problem still occurs. I'll email you the files right away. I'm not worried, no need for NDA's, I apologize if I gave that impression, I just hate wasting peoples time. But at this point I don't think I can get this one. Hopefully the files are so small that my error/bug will be easier to spot. Thanks for all of the help.
  2. Hi Mike, Thanks for the response:) I did a bunch of testing last night and it doesn't seem to be related to my project specifically, I tried importing the spriter project into the "template" platformer capx and the same problem occurred. I see the images associated with the first entity but nothing that is in the 2nd entity is imported into Construct 2. With my spriter project I have tried merging 2 spriter projects together multiple times with both options available, cloning the first entity, using Character maps and I even swapped out the images manually ( only the first frame of the 2nd entity to save time) just to see if they would import. Nothing has worked. The only info I can find is this video... So I have done exactly as it shows. Both folders(entity1 and entity2) share the same naming convention (entity1/DakooHead.png and entity2/DakooHead.png etc etc) So I am wondering if this is a problem for Spriter considering there has been updates and the video was only a preview.In short, what I need is a list, short hand even, of the proper steps one needs to take to have all images export/import properly. And confirmation that someone else has gotten this to work. Thanks for all your help. Cheers, Clayton
  3. Hi all, I've been having some issues switching between Entities in Construct2. Not only that , but the new Entities added to the Spriter file are not importing when I re import my spriter file. The first entity is there but none of the parts for the 2nd entity import. The Spriter file seems to be functioning normally in Spriter, it seems to be just the import process not recognizing the folder with the 2nd Entity files. BTW I have also baked "Active to Entity" and save to both scml and scon. Sorry for the noob questions but I'm totally lost. Any help would be Greatly appreciated. Cheers
  4. This is awesome. Thanks so much. If I could request a tut it would be adding multi characters to construct 2 using one spriter file. If there is already one out there please link me. Regardless thanks for the tuts :D
  5. I think I figured it out, added a System>For each as sub conditions to the direction"right" and else condition. With both "for each" conditons I also added 2 "X is overlapping" (edgeMarker and lizard) They now all seem to turn at the right time. Hope this makes sense :D
  6. I've been trying to replace the "enemy" placeholder art in my game with spriter art (Construct 2). With the placeholder art everything is working flawlessly(placeholder art is a simple rectangle, now being used as a collision box), all instances mirror at the correct time. Once I spawn the spriter objects from the placeholder art and pin it to the placeholders everything works except the spriter mirroring.The Placeholder still mirrors fine but the Spriters seem to all mirror at the same. I must be doing something wrong. I have tried everything I can think of to get this to work, I'm sure it's something simple but I am having no luck. Really hoping someone can point me in the right direction. Here is a screen of how I have the events setup... Thanks in advance
  7. forget the error above, realized my security suite had sandboxed spriter. Removed it from the sandbox and it's fine now.
  8. Awesome stuff, Can't wait to try it:) *Edit... I had several crashes trying to copy and image from one animation to the next. Here is the info I found in the event viewer in hopes it helps I should also mention that I did uninstall spriter before I began the install of the latest version.
  9. With the latest version I get a major performance drop in my game, have been using the scml version without any problem. as soon as I change it to scon it runs at about 10-15 fps. and parts of my animation do not stay in the proper position. My animations are set to run at 5% through out my game if that helps, but besides that it is fairly generic. Any Idea why performance could drop so much? Posted this in another thread, no reply. Anyone experiencing the same thing or know what the cause could be?
  10. Hey all, I just finished installing the latest update, and the plugin for Construct2, followed the video tut on reimporting the files properly. But there is a major performance drop in my game, have been using the scml version without any problem. as soon as I change it to scon it runs at about 10-15 fps. My animations are set to run at 5% through out my game if that helps, but besides that it is fairly generic. Any Idea why performance could drop so much? Cheers,
  11. very exciting, can't wait to try it out.
  12. I posted this over at the Scirra forums tonight and thought it best to post it here to. I've been switching my C2 game over to use spriter animations instead of the default sprite images and I've kind of hit a wall. Originally I used a sprite pinned to a simple shape and used the "is playing" condition with the sprites animation. Now I can't seem to find the same thing for my spriter object. I was wondering if I am missing something or if there is a work around that someone might have thought of to replace the "is playing" condition. Thanks in advance.
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