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RunnerPack

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Everything posted by RunnerPack

  1. Here's a UI related bug/annoyance: An IK-locked bone has to be selected before the right-click popup works. Unlocked bones can be right-clicked any time.
  2. Bug report: Spriter b7pre2, Windows 7 Pro 64-bit When the last bone in a chain (let's call it "A") is set to not inherit rotation, and its parent ("B") has IK lock turned on, everything works fine while you move things, but when you let go of the mouse button, bone A rotates as if inherit rotation is on. Update: It only happens when you move a parent bone; it works fine when you rotate parent bones of the two bones A and B.
  3. I'm quite new to Spriter, and I haven't watched all of the videos or read this whole thread (let alone the whole forum), so some of these may be existing/unreleased or already suggested/planned features. If any of those apply, please let me know how to do it, tell me to wait, or ignore me :D 1. Middle-drag the time-line to shift all key-frames back and forth through time (wrapping at the ends; it can snap to keys if it's necessary to always have a key-frame at 00:00). 2. Method for resetting position/scale/etc. for the currently selected object(s) in all selected keys, so they'll match the first one; sort of a "do-over" function. Maybe it could take the form of a little "reload" button next to the fields in the Object Properties palette, a larger one at the top of said palette for reloading all properties, and yet another on the Z-order. 3. The prev/next key-frame keys (1/2) should pause the animation as do the first/last keys. 4. Most graphics/game libraries can change the overall color of an image and sometimes of each individual corner. Any plans to support this? What about internal "corners" of subdivided images?
  4. ...I just couldn't find a way to "PM" you. I just wanted to point out that users "ashleyco" and "jacktimo" are either spammers or have had their accounts hijacked by them. That is all :)
  5. Looking good, tombmonkey; both the art and the animation! You should definitely switch from GIF to APNG, though. It supports full 32-bit RGBA like PNG, often with smaller file sizes! Every major browser has had support for many years. A decent, free tool for making them is APNG Anime Maker: https://sites.google.com/site/cphktool/apng-anime-maker (If you're not using Windows, check here: http://en.wikipedia.org/wiki/APNG#Application_support)
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