
Bloodyaugust
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Joined
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About Bloodyaugust
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Rank
Member
- Birthday 08/20/1993
Contact Methods
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Website URL
http://synsugdev.blogspot.com
Profile Information
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Location
Utah, USA
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Interests
Programming, game design, web design, Libertarianism
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Yes, progress has been made. It won't be on GitHub for a while, but is on Sourceforge. However, I'm not ready to release it just yet.
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Yes to both. Next time, just check the dates of the most recent posts.
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This feature will make me a happy sumo.
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@Synjie: I'm a programmer. I'm blown away by the quality of your art. Color me interested... greysonrichey(at)gmail(dot)com, I look forward to hearing from you!
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I'm working on a JavaScript implementation of Spriter concurrently with the engine for JS I am doing. Expect a v1.0 by end of next month.
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That's an excellent idea! I second this request.
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Unity engine implementation and C# Import/Export API
Bloodyaugust replied to Thinksquirrel's topic in Spriter Implementations
You should integrate it with RagePixel! -
Thanks so much! Very helpful, and quick response. Looking forward to using the full 1.0, I already love it! :mrgreen:
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This looks awesome! Can we have some more details as to how you are accomplishing this?
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I'm confused as to what my $25 contribution gives me. The email I got states "...starting with the original version immediately available for download, which comes with the free Construct Classic plug-in for easily loading your Spriter character into Construct based directx games". Is that the free beta that is available for anyone, or is there a link to a special download I missed somewhere?