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Showing content with the highest reputation on 06/25/2018 in all areas

  1. Right.. Spriter2Unity actually converts Spriter animations to Unity's own animation format during import, but the cost is it cant support/import complicated Spriter files. SpriterDotNet for Unity supports more Spriter features much better, but there is a steeper learning curve because it does not convert the animations, it keeps them as Spriter animations and lets you control them from within Unity.
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  2. Hi, thank you for your response, you're right. Instead of Spriter2UnityDX, I've imported SpriterDotNet plugin. I guess the problem was in collider I was using on sword in Spriter and the first plug-in wasn't supporting collider feature and that's why the strange error appeared. Cheers!
    1 point
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