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Showing content with the highest reputation on 03/31/2015 in all areas

  1. I'm in a bit of a conundrum and I'm not sure whether its a problem I should solve in Construct 2, Spriter, or is a result of my own incompetence. I have a few animations i'm trying to put in a game that have the character move around a lot. the thing is it always begins relative to the position of the player controlled object. For example if an animation moves the player like this: (X = original position, O = final position) X-------------------------------O and the next animation has the player move like this: O--------X I want it to move like this
    1 point
  2. Hi, Spriter team and community, I'm in the middle of writing an email to a friend, and I just realized I have no idea what to call the output of Spriter to differentiate it from other kinds of "sprites". Is there an official name or phrase for these besides the somewhat clunky-sounding "Spriter sprites"? Going by the blurb on the main Spriter page, I would assume it's "modular sprites", but I've never seen that actual phrase used anywhere. I was thinking something like "skeletal sprites", but that sounds more like something that's not finished yet, like the early stages of a sprite. Besi
    1 point
  3. deadhorse

    Spriter essentials

    Ive recently purchased spriter pro and noticed on your site that it includes 260 free spriter animations but I cannot find them.I have been looking around the programme but find no animations at all. so I am wondering if you can point me in the right direction for these I also noticed you can get spriter essentials are these the same as the free spriter animations or different if they are different can you point me in the right direction to get these as well. thanks
    1 point
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