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Celestient

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    Celestient got a reaction from DarrenOl in Optimal use of Spriter and Construct   
    My question is simple this time. Is it better to combine all the animations in the game ever into one construct file, or make each entity that i create that is dissimilar (example: All humans in one animation and all monsters in the other) its own construct file?
  2. Like
    Celestient got a reaction from Asuqytrau in Aligning individual animations in Construct 2   
    I'm in a bit of a conundrum and I'm not sure whether its a problem I should solve in Construct 2, Spriter, or is a result of my own incompetence. 

    I have a few animations i'm trying to put in a game that have the character move around a lot. the thing is it always begins relative to the position of the player controlled object.
     
    For example if an animation moves the player like this: (X = original position, O = final position)
     
                       X-------------------------------O

    and the next animation has the player move like this:
     
           O--------X
     
    I want it to move like this

                       X-------------------------------O
                                                O----------X

    Instead it moves like this

                       X-------------------------------O
           O--------X

    Does anyone here know how to solve this problem or will i have to adjust all the animations like this manually?
  3. Like
    Celestient got a reaction from Dryynrins in Aligning individual animations in Construct 2   
    I'm in a bit of a conundrum and I'm not sure whether its a problem I should solve in Construct 2, Spriter, or is a result of my own incompetence. 

    I have a few animations i'm trying to put in a game that have the character move around a lot. the thing is it always begins relative to the position of the player controlled object.
     
    For example if an animation moves the player like this: (X = original position, O = final position)
     
                       X-------------------------------O

    and the next animation has the player move like this:
     
           O--------X
     
    I want it to move like this

                       X-------------------------------O
                                                O----------X

    Instead it moves like this

                       X-------------------------------O
           O--------X

    Does anyone here know how to solve this problem or will i have to adjust all the animations like this manually?
  4. Like
    Celestient reacted to Mike at BrashMonkey in Sprite transitions/high-to-low res question   
    To fade from one image to the other would most easily be achieved as follows.... apply both images to the same bone, in the same exact position relative to the bone. (one above the other in z-order)...then animate to opacities of each image over the course of the animation as needed.
     
    I'm not sure what you mean about cross-fading in animation parts...do you mean entire animations, or images again?  Outside of Spriter, in game engines, animations can be blended from one to another, but this doesn't cross-fade images, it basically tweens between one animation and the next as far as bone and sprites positions, angles sizes etc.
     
    Yes, you can create sequential image animations out of any program that can export PNG images, then automatically import them into Spriter as animated objects in your animation.
     

     
    cheers,
    Mike at BrashMokey
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